{$CLEO .cs}

03A4: script_name {name} 'CLEBER'
0001: wait {time} 0

:Label15
0001: wait {time} 0
00D6: if 
0256:   is_player_playing $2
004D: goto_if_false @Label15
00D6: if 1
00DF:   is_char_in_any_car $3
0AB0:   is_key_pressed {keyCode} KeyCode.Tab
004D: goto_if_false @Label15
0247: request_model {modelId} #FAM3
0247: request_model {modelId} #TURISMO
0247: request_model {modelId} #COPBIKE
0247: request_model {modelId} #FBIRANCH
0247: request_model {modelId} #SULTAN
0247: request_model {modelId} #STAFFORD
0247: request_model {modelId} #COPCARSF
0247: request_model {modelId} #COPCARLA
0247: request_model {modelId} #PREMIER
0247: request_model {modelId} #SECURICA
0247: request_model {modelId} #SENTINEL
0247: request_model {modelId} #PATRIOT
0247: request_model {modelId} #HUNTLEY
0247: request_model {modelId} #COPCARVG
0247: request_model {modelId} #WASHING
0247: request_model {modelId} #COPCARRU
0247: request_model {modelId} #INFERNUS
0247: request_model {modelId} #BALLAS3
0247: request_model {modelId} #HUNTER
0247: request_model {modelId} #SHOTGSPA
0247: request_model {modelId} #SAWNOFF
0001: wait {time} 500
0247: request_model {modelId} #M4
0247: request_model {modelId} #AK47
0247: request_model {modelId} #FAM1
0247: request_model {modelId} #DESERT_EAGLE
0247: request_model {modelId} #FAM2
0247: request_model {modelId} #MP5LNG
0247: request_model {modelId} #STRETCH
023C: load_special_character {slotId} 1 {modelName} 'PULASKI'
0247: request_model {modelId} #COPBIKE
0247: request_model {modelId} #BMYBOUN
0247: request_model {modelId} #WMYBOUN
0247: request_model {modelId} #OMORI
0247: request_model {modelId} #FBI
0247: request_model {modelId} #TRIADB
0247: request_model {modelId} #WMOMIB
0247: request_model {modelId} #BALLAS3
0247: request_model {modelId} #ARMY
023C: load_special_character {slotId} 2 {modelName} 'FAM4'
0247: request_model {modelId} #SWAT
0247: request_model {modelId} #GOLFCLUB
0247: request_model {modelId} #WMYPLT
0247: request_model {modelId} #AMBULAN
0247: request_model {modelId} #WBDYG2
0247: request_model {modelId} #LAPDM1
023C: load_special_character {slotId} 3 {modelName} 'LVPDM1'
0247: request_model {modelId} #WBDYG1
0247: request_model {modelId} #WMYSGRD
0247: request_model {modelId} #DSHER
0247: request_model {modelId} #WMYCH
0247: request_model {modelId} #CSHER
023C: load_special_character {slotId} 4 {modelName} 'JIZZY'
0247: request_model {modelId} #TRIADA
0247: request_model {modelId} #SAWNOFF
0247: request_model {modelId} #BMYPOL1
0247: request_model {modelId} #MAFFA
06E9: request_vehicle_mod {modelId} #WHEEL_GN5
023C: load_special_character {slotId} 5 {modelName} 'TORINO'
0247: request_model {modelId} #SWMYRI
0247: request_model {modelId} #SOMYBU
0247: request_model {modelId} #SOMYRI
0247: request_model {modelId} #BMYBU
0247: request_model {modelId} #SBMYRI
0247: request_model {modelId} #CHROMEGUN
023C: load_special_character {slotId} 6 {modelName} 'RYDER'
023C: load_special_character {slotId} 7 {modelName} 'FORELLI'
0247: request_model {modelId} #MP5LNG
0247: request_model {modelId} #MINIGUN
0247: request_model {modelId} #SILENCED
0247: request_model {modelId} #SNIPER
0247: request_model {modelId} #CAMERA
0247: request_model {modelId} #WMYVA
023C: load_special_character {slotId} 8 {modelName} 'CESAR'
0247: request_model {modelId} #SOMORI
0247: request_model {modelId} #BMYRI
0247: request_model {modelId} #VWMYBJD
0247: request_model {modelId} #BRIEFCASE
023C: load_special_character {slotId} 9 {modelName} 'SMOKEV'
0247: request_model {modelId} #CELLPHONE
04ED: request_animation {animationFile} "MUSCULAR"
04ED: request_animation {animationFile} "DEALER"
038B: load_all_models_now 

:Label535
0001: wait {time} 0
00D6: if 10
0248:   has_model_loaded {modelId} #ARMY
0248:   has_model_loaded {modelId} #COPBIKE
0248:   has_model_loaded {modelId} #FAM3
0248:   has_model_loaded {modelId} #TURISMO
0248:   has_model_loaded {modelId} #LAPDM1
023D:   has_special_character_loaded {slotId} 9
00DF:   is_char_in_any_car $3
84A7:   not is_char_in_any_boat $3
89AE:   not is_char_in_any_train $3
84C8:   not is_char_in_flying_vehicle $3
86EA:   not has_vehicle_mod_loaded {modelId} #WHEEL_GN5
004D: goto_if_false @Label535
0001: wait {time} 100
03C0: store_car_char_is_in_no_save $3 {var_handle} $4
0172: get_char_heading $3 {var_heading} $5
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 0.0 {yOffset} 45.0 {zOffset} 0.0 {var_x} $6 {var_y} $7 {var_z} $8
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 1.0 {yOffset} 40.0 {zOffset} 0.0 {var_x} $9 {var_y} $10 {var_z} $12
04C4: get_offset_from_char_in_world_coords $3 {xOffset} -1.0 {yOffset} 40.0 {zOffset} 0.0 {var_x} $13 {var_y} $23 {var_z} $28
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 0.0 {yOffset} 30.0 {zOffset} 0.0 {var_x} $30 {var_y} $36 {var_z} $37
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 0.0 {yOffset} 20.0 {zOffset} 0.0 {var_x} $38 {var_y} $41 {var_z} $44
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 0.0 {yOffset} 10.0 {zOffset} 0.0 {var_x} $46 {var_y} $47 {var_z} $53
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 0.0 {yOffset} -10.0 {zOffset} 0.0 {var_x} $78 {var_y} $79 {var_z} $80
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 0.0 {yOffset} -20.0 {zOffset} 0.0 {var_x} $81 {var_y} $88 {var_z} $89
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 0.0 {yOffset} -30.0 {zOffset} 0.0 {var_x} $55 {var_y} $56 {var_z} $58
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 0.0 {yOffset} -40.0 {zOffset} 0.0 {var_x} $59 {var_y} $60 {var_z} $61
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 0.0 {yOffset} -50.0 {zOffset} 0.0 {var_x} $63 {var_y} $76 {var_z} $77
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 2.0 {yOffset} 10.0 {zOffset} 0.0 {var_x} $1943 {var_y} $1944 {var_z} $1945
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 4.0 {yOffset} 10.0 {zOffset} 0.0 {var_x} $1946 {var_y} $1947 {var_z} $1948
00A5: create_car {modelId} #COPBIKE {x} $6 {y} $7 {z} $8 {var_handle} $103
02AC: set_car_proofs $103 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
0175: set_car_heading $103 {heading} $5
00A5: create_car {modelId} #COPBIKE {x} $9 {y} $10 {z} $12 {var_handle} $104
02AC: set_car_proofs $104 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
0175: set_car_heading $104 {heading} $5
00A5: create_car {modelId} #COPBIKE {x} $13 {y} $23 {z} $28 {var_handle} $105
02AC: set_car_proofs $105 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
0175: set_car_heading $105 {heading} $5
00A5: create_car {modelId} #COPCARVG {x} $30 {y} $36 {z} $37 {var_handle} $107
02AC: set_car_proofs $107 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
0175: set_car_heading $107 {heading} $5
00A5: create_car {modelId} #PREMIER {x} $38 {y} $41 {z} $44 {var_handle} $108
02AC: set_car_proofs $108 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
0175: set_car_heading $108 {heading} $5
00A5: create_car {modelId} #COPCARLA {x} $46 {y} $47 {z} $53 {var_handle} $109
02AC: set_car_proofs $109 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
0175: set_car_heading $109 {heading} $5
00A5: create_car {modelId} #HUNTLEY {x} $55 {y} $56 {z} $58 {var_handle} $110
02AC: set_car_proofs $110 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
0175: set_car_heading $110 {heading} $5
00A5: create_car {modelId} #COPCARSF {x} $59 {y} $60 {z} $61 {var_handle} $111
02AC: set_car_proofs $111 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
0175: set_car_heading $111 {heading} $5
00A5: create_car {modelId} #FBIRANCH {x} $63 {y} $76 {z} $77 {var_handle} $112
02AC: set_car_proofs $112 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
0175: set_car_heading $112 {heading} $5
00A5: create_car {modelId} #SENTINEL {x} $78 {y} $79 {z} $80 {var_handle} $113
02AC: set_car_proofs $113 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
0175: set_car_heading $113 {heading} $5
00A5: create_car {modelId} #FBIRANCH {x} $81 {y} $88 {z} $89 {var_handle} $114
02AC: set_car_proofs $114 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
0175: set_car_heading $114 {heading} $5
02AC: set_car_proofs $4 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
053F: set_can_burst_car_tyres $103 {state} False
053F: set_can_burst_car_tyres $104 {state} False
053F: set_can_burst_car_tyres $105 {state} False
053F: set_can_burst_car_tyres $107 {state} False
053F: set_can_burst_car_tyres $108 {state} False
053F: set_can_burst_car_tyres $109 {state} False
053F: set_can_burst_car_tyres $110 {state} False
053F: set_can_burst_car_tyres $111 {state} False
053F: set_can_burst_car_tyres $112 {state} False
053F: set_can_burst_car_tyres $113 {state} False
053F: set_can_burst_car_tyres $114 {state} False
053F: set_can_burst_car_tyres $4 {state} False
020A: lock_car_doors $4 {lockStatus} CarLock.Locked
020A: lock_car_doors $103 {lockStatus} CarLock.Locked
020A: lock_car_doors $104 {lockStatus} CarLock.Locked
020A: lock_car_doors $105 {lockStatus} CarLock.Locked
020A: lock_car_doors $107 {lockStatus} CarLock.Locked
020A: lock_car_doors $108 {lockStatus} CarLock.Locked
020A: lock_car_doors $109 {lockStatus} CarLock.Locked
020A: lock_car_doors $110 {lockStatus} CarLock.Locked
020A: lock_car_doors $111 {lockStatus} CarLock.Locked
020A: lock_car_doors $112 {lockStatus} CarLock.Locked
020A: lock_car_doors $113 {lockStatus} CarLock.Locked
020A: lock_car_doors $114 {lockStatus} CarLock.Locked
0674: custom_plate_for_next_car {modelId} $103 {text} "PROTOCOL"
0674: custom_plate_for_next_car {modelId} $104 {text} "PROTOCOL"
0674: custom_plate_for_next_car {modelId} $105 {text} "PROTOCOL"
0674: custom_plate_for_next_car {modelId} $107 {text} "SECURITY"
0674: custom_plate_for_next_car {modelId} $108 {text} "ADVISEUR"
0674: custom_plate_for_next_car {modelId} $109 {text} "SECURITY"
0674: custom_plate_for_next_car {modelId} $110 {text} "ADVISEUR"
0674: custom_plate_for_next_car {modelId} $111 {text} "SECURITY"
0674: custom_plate_for_next_car {modelId} $112 {text} "SECURITY"
0674: custom_plate_for_next_car {modelId} $113 {text} "SECURITY"
0674: custom_plate_for_next_car {modelId} $114 {text} "SECURITY"
0674: custom_plate_for_next_car {modelId} $4 {text} "PRESIDENT"
0001: wait {time} 500
0129: create_char_inside_car {vehicle} $103 {pedType} PedType.Gang2 {modelId} #SPECIAL03 {var_handle} $120
0129: create_char_inside_car {vehicle} $104 {pedType} PedType.Gang2 {modelId} #LAPDM1 {var_handle} $127
0129: create_char_inside_car {vehicle} $105 {pedType} PedType.Gang2 {modelId} #LAPDM1 {var_handle} $129
0129: create_char_inside_car {vehicle} $107 {pedType} PedType.Gang2 {modelId} #FAM1 {var_handle} $138
0129: create_char_inside_car {vehicle} $108 {pedType} PedType.Gang2 {modelId} #WMYCH {var_handle} $139
0129: create_char_inside_car {vehicle} $109 {pedType} PedType.Gang2 {modelId} #FAM3 {var_handle} $140
0129: create_char_inside_car {vehicle} $110 {pedType} PedType.Gang2 {modelId} #WBDYG2 {var_handle} $141
0129: create_char_inside_car {vehicle} $111 {pedType} PedType.Gang2 {modelId} #FAM2 {var_handle} $142
0129: create_char_inside_car {vehicle} $112 {pedType} PedType.Gang2 {modelId} #WMYSGRD {var_handle} $143
0430: warp_char_into_car_as_passenger $3 {handle} $4 {seat} SeatId.RearRight
0129: create_char_inside_car {vehicle} $113 {pedType} PedType.Gang2 {modelId} #BMYRI {var_handle} $144
0129: create_char_inside_car {vehicle} $114 {pedType} PedType.Gang2 {modelId} #WMYVA {var_handle} $145
0129: create_char_inside_car {vehicle} $4 {pedType} PedType.Gang2 {modelId} #SPECIAL02 {var_handle} $202
01C8: create_char_as_passenger {vehicle} $4 {pedType} PedType.Gang2 {modelId} #SPECIAL04 {seat} SeatId.RearLeft {var_handle} $1949
08C6: set_char_can_be_knocked_off_bike $120 {stayOnBike} True
08C6: set_char_can_be_knocked_off_bike $127 {stayOnBike} True
08C6: set_char_can_be_knocked_off_bike $129 {stayOnBike} True
0223: set_char_health $202 {health} 999999999
07F8: set_car_follow_car $104 {handle} $103 {radius} 6.0
07F8: set_car_follow_car $105 {handle} $104 {radius} 6.0
07F8: set_car_follow_car $107 {handle} $105 {radius} 10.0
07F8: set_car_follow_car $108 {handle} $107 {radius} 10.0
07F8: set_car_follow_car $109 {handle} $108 {radius} 10.0
07F8: set_car_follow_car $4 {handle} $109 {radius} 10.0
07F8: set_car_follow_car $113 {handle} $4 {radius} 10.0
07F8: set_car_follow_car $114 {handle} $113 {radius} 10.0
07F8: set_car_follow_car $110 {handle} $114 {radius} 10.0
07F8: set_car_follow_car $111 {handle} $110 {radius} 10.0
07F8: set_car_follow_car $112 {handle} $111 {radius} 10.0
00AD: set_car_cruise_speed $103 {maxSpeed} 50.0
00AD: set_car_cruise_speed $104 {maxSpeed} 50.0
00AD: set_car_cruise_speed $105 {maxSpeed} 50.0
00AD: set_car_cruise_speed $107 {maxSpeed} 50.0
00AD: set_car_cruise_speed $108 {maxSpeed} 50.0
00AD: set_car_cruise_speed $109 {maxSpeed} 50.0
00AD: set_car_cruise_speed $110 {maxSpeed} 50.0
00AD: set_car_cruise_speed $111 {maxSpeed} 50.0
00AD: set_car_cruise_speed $112 {maxSpeed} 50.0
00AD: set_car_cruise_speed $113 {maxSpeed} 50.0
00AD: set_car_cruise_speed $114 {maxSpeed} 50.0
00AD: set_car_cruise_speed $4 {maxSpeed} 50.0
0001: wait {time} 500
01C8: create_char_as_passenger {vehicle} $113 {pedType} PedType.Gang2 {modelId} #WMOMIB {seat} SeatId.RearLeft {var_handle} $203
01C8: create_char_as_passenger {vehicle} $113 {pedType} PedType.Gang2 {modelId} #WMOMIB {seat} SeatId.BikeRear {var_handle} $204
01C8: create_char_as_passenger {vehicle} $113 {pedType} PedType.Gang2 {modelId} #SPECIAL09 {seat} SeatId.RearRight {var_handle} $205
01C8: create_char_as_passenger {vehicle} $114 {pedType} PedType.Gang2 {modelId} #SPECIAL09 {seat} SeatId.BikeRear {var_handle} $206
01C8: create_char_as_passenger {vehicle} $114 {pedType} PedType.Gang2 {modelId} #MAFFA {seat} SeatId.RearRight {var_handle} $207
01C8: create_char_as_passenger {vehicle} $4 {pedType} PedType.Gang2 {modelId} #SPECIAL01 {seat} SeatId.BikeRear {var_handle} $208
01C8: create_char_as_passenger {vehicle} $114 {pedType} PedType.Gang2 {modelId} #MAFFA {seat} SeatId.RearLeft {var_handle} $209
00AE: set_car_driving_style $103 {drivingStyle} DrivingMode.AvoidCars
00AE: set_car_driving_style $104 {drivingStyle} DrivingMode.PloughThrough
00AE: set_car_driving_style $105 {drivingStyle} DrivingMode.PloughThrough
00AE: set_car_driving_style $107 {drivingStyle} DrivingMode.StopForCarsIgnoreLights
00AE: set_car_driving_style $108 {drivingStyle} DrivingMode.PloughThrough
00AE: set_car_driving_style $109 {drivingStyle} DrivingMode.PloughThrough
00AE: set_car_driving_style $110 {drivingStyle} DrivingMode.StopForCarsIgnoreLights
00AE: set_car_driving_style $111 {drivingStyle} DrivingMode.PloughThrough
00AE: set_car_driving_style $112 {drivingStyle} DrivingMode.PloughThrough
00AE: set_car_driving_style $4 {drivingStyle} DrivingMode.StopForCarsIgnoreLights
00AE: set_car_driving_style $113 {drivingStyle} DrivingMode.PloughThrough
00AE: set_car_driving_style $114 {drivingStyle} DrivingMode.PloughThrough
0001: wait {time} 500
01C8: create_char_as_passenger {vehicle} $107 {pedType} PedType.Gang2 {modelId} #CSHER {seat} SeatId.RearLeft {var_handle} $210
01C8: create_char_as_passenger {vehicle} $107 {pedType} PedType.Gang2 {modelId} #CSHER {seat} SeatId.BikeRear {var_handle} $211
01C8: create_char_as_passenger {vehicle} $107 {pedType} PedType.Gang2 {modelId} #CSHER {seat} SeatId.RearRight {var_handle} $212
01C8: create_char_as_passenger {vehicle} $111 {pedType} PedType.Gang2 {modelId} #SPECIAL05 {seat} SeatId.RearLeft {var_handle} $213
01C8: create_char_as_passenger {vehicle} $111 {pedType} PedType.Gang2 {modelId} #ARMY {seat} SeatId.BikeRear {var_handle} $214
01C8: create_char_as_passenger {vehicle} $111 {pedType} PedType.Gang2 {modelId} #ARMY {seat} SeatId.RearRight {var_handle} $215
01C8: create_char_as_passenger {vehicle} $109 {pedType} PedType.Gang2 {modelId} #ARMY {seat} SeatId.RearLeft {var_handle} $216
01C8: create_char_as_passenger {vehicle} $109 {pedType} PedType.Gang2 {modelId} #ARMY {seat} SeatId.BikeRear {var_handle} $217
01C8: create_char_as_passenger {vehicle} $109 {pedType} PedType.Gang2 {modelId} #ARMY {seat} SeatId.RearRight {var_handle} $218
01C8: create_char_as_passenger {vehicle} $108 {pedType} PedType.Special {modelId} #OMORI {seat} SeatId.RearLeft {var_handle} $219
01C8: create_char_as_passenger {vehicle} $108 {pedType} PedType.Special {modelId} #SOMYRI {seat} SeatId.BikeRear {var_handle} $220
01C8: create_char_as_passenger {vehicle} $108 {pedType} PedType.Special {modelId} #SOMYBU {seat} SeatId.RearRight {var_handle} $221
01C8: create_char_as_passenger {vehicle} $110 {pedType} PedType.Special {modelId} #SOMORI {seat} SeatId.RearLeft {var_handle} $222
01C8: create_char_as_passenger {vehicle} $110 {pedType} PedType.Special {modelId} #VWMYBJD {seat} SeatId.BikeRear {var_handle} $223
01C8: create_char_as_passenger {vehicle} $110 {pedType} PedType.Special {modelId} #SBMYRI {seat} SeatId.RearRight {var_handle} $224
01C8: create_char_as_passenger {vehicle} $112 {pedType} PedType.Gang2 {modelId} #SWAT {seat} SeatId.RearLeft {var_handle} $225
01C8: create_char_as_passenger {vehicle} $112 {pedType} PedType.Gang2 {modelId} #SWAT {seat} SeatId.BikeRear {var_handle} $226
01C8: create_char_as_passenger {vehicle} $112 {pedType} PedType.Gang2 {modelId} #SWAT {seat} SeatId.RearRight {var_handle} $227
0187: add_blip_for_char {char} $120 {var_handle} $240
07E0: set_blip_as_friendly $240 {state} True
0165: change_blip_colour $240 {color} BlipColor.CyanFix
07BF: set_blip_always_display_on_zoomed_radar $240 {state} True
018B: change_blip_display $240 {display} BlipDisplay.BlipOnly
0187: add_blip_for_char {char} $202 {var_handle} $241
07E0: set_blip_as_friendly $241 {state} True
0165: change_blip_colour $241 {color} BlipColor.Purple
07BF: set_blip_always_display_on_zoomed_radar $241 {state} True
018B: change_blip_display $241 {display} BlipDisplay.BlipOnly
0187: add_blip_for_char {char} $141 {var_handle} $242
07E0: set_blip_as_friendly $242 {state} True
0165: change_blip_colour $242 {color} BlipColor.Green
07BF: set_blip_always_display_on_zoomed_radar $242 {state} True
018B: change_blip_display $242 {display} BlipDisplay.BlipOnly
0187: add_blip_for_char {char} $138 {var_handle} $243
07E0: set_blip_as_friendly $243 {state} True
0165: change_blip_colour $243 {color} BlipColor.Threat
07BF: set_blip_always_display_on_zoomed_radar $243 {state} True
018B: change_blip_display $243 {display} BlipDisplay.BlipOnly
0001: wait {time} 500
0223: set_char_health $120 {health} 9999
0223: set_char_health $127 {health} 9999
0223: set_char_health $129 {health} 9999
0223: set_char_health $138 {health} 9999
0223: set_char_health $139 {health} 9999
0223: set_char_health $140 {health} 9999
0223: set_char_health $141 {health} 9999
0223: set_char_health $142 {health} 9999
0223: set_char_health $143 {health} 9999
0223: set_char_health $144 {health} 9999
0223: set_char_health $145 {health} 9999
0223: set_char_health $210 {health} 9999
0223: set_char_health $211 {health} 9999
0223: set_char_health $212 {health} 9999
0223: set_char_health $213 {health} 9999
0223: set_char_health $214 {health} 9999
0223: set_char_health $215 {health} 9999
0223: set_char_health $216 {health} 9999
0223: set_char_health $217 {health} 9999
0223: set_char_health $218 {health} 9999
0223: set_char_health $225 {health} 9999
0223: set_char_health $226 {health} 9999
0223: set_char_health $227 {health} 9999
0223: set_char_health $219 {health} 9999
0223: set_char_health $220 {health} 9999
0223: set_char_health $221 {health} 9999
0223: set_char_health $222 {health} 9999
0223: set_char_health $223 {health} 9999
0223: set_char_health $224 {health} 9999
0648: set_follow_node_threshold_distance $120 {range} 999.0
0648: set_follow_node_threshold_distance $127 {range} 999.0
0648: set_follow_node_threshold_distance $129 {range} 999.0
0648: set_follow_node_threshold_distance $138 {range} 999.0
0648: set_follow_node_threshold_distance $139 {range} 999.0
0648: set_follow_node_threshold_distance $140 {range} 999.0
0648: set_follow_node_threshold_distance $141 {range} 999.0
0648: set_follow_node_threshold_distance $142 {range} 999.0
0648: set_follow_node_threshold_distance $143 {range} 999.0
0648: set_follow_node_threshold_distance $144 {range} 999.0
0648: set_follow_node_threshold_distance $145 {range} 999.0
0648: set_follow_node_threshold_distance $202 {range} 999.0
01B2: give_weapon_to_char $203 {weaponType} WeaponType.DesertEagle {ammo} 99999
01B2: give_weapon_to_char $204 {weaponType} WeaponType.DesertEagle {ammo} 99999
01B2: give_weapon_to_char $205 {weaponType} WeaponType.DesertEagle {ammo} 99999
01B2: give_weapon_to_char $206 {weaponType} WeaponType.DesertEagle {ammo} 99999
01B2: give_weapon_to_char $207 {weaponType} WeaponType.DesertEagle {ammo} 99999
01B2: give_weapon_to_char $208 {weaponType} WeaponType.DesertEagle {ammo} 99999
01B2: give_weapon_to_char $209 {weaponType} WeaponType.DesertEagle {ammo} 99999
01B2: give_weapon_to_char $120 {weaponType} WeaponType.DesertEagle {ammo} 9999
01B2: give_weapon_to_char $127 {weaponType} WeaponType.DesertEagle {ammo} 99999
01B2: give_weapon_to_char $129 {weaponType} WeaponType.DesertEagle {ammo} 99999
081A: set_char_weapon_skill $203 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $204 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $205 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $206 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $207 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $208 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $209 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $120 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $127 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $129 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $138 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $139 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $140 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $141 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $142 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $143 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $144 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $145 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $202 {skill} WeaponSkill.Pro
0A30: fix_car $4
0508: close_all_car_doors $4
0223: set_char_health $203 {health} 9999
0223: set_char_health $204 {health} 9999
0223: set_char_health $205 {health} 9999
0223: set_char_health $206 {health} 9999
0223: set_char_health $207 {health} 9999
0223: set_char_health $208 {health} 9999
0223: set_char_health $209 {health} 9999
081A: set_char_weapon_skill $210 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $211 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $212 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $213 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $214 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $215 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $216 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $217 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $218 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $225 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $226 {skill} WeaponSkill.Pro
081A: set_char_weapon_skill $227 {skill} WeaponSkill.Pro
07DD: set_char_shoot_rate $203 {rate} 100
07DD: set_char_shoot_rate $204 {rate} 100
07DD: set_char_shoot_rate $205 {rate} 100
07DD: set_char_shoot_rate $206 {rate} 100
07DD: set_char_shoot_rate $207 {rate} 100
07DD: set_char_shoot_rate $208 {rate} 100
07DD: set_char_shoot_rate $209 {rate} 100
07DD: set_char_shoot_rate $203 {rate} 100
060F: set_sense_range {handle} $203 {range} 100.0
07FE: give_melee_attack_to_char $203 {style} FightStyle.KickBoxing {move} 15
07DD: set_char_shoot_rate $204 {rate} 100
060F: set_sense_range {handle} $204 {range} 100.0
07FE: give_melee_attack_to_char $204 {style} FightStyle.KickBoxing {move} 15
07DD: set_char_shoot_rate $205 {rate} 100
060F: set_sense_range {handle} $205 {range} 100.0
07FE: give_melee_attack_to_char $205 {style} FightStyle.KickBoxing {move} 15
07DD: set_char_shoot_rate $206 {rate} 100
060F: set_sense_range {handle} $206 {range} 100.0
07FE: give_melee_attack_to_char $206 {style} FightStyle.KickBoxing {move} 15
07DD: set_char_shoot_rate $207 {rate} 100
060F: set_sense_range {handle} $207 {range} 100.0
07FE: give_melee_attack_to_char $207 {style} FightStyle.KickBoxing {move} 15
07DD: set_char_shoot_rate $208 {rate} 100
060F: set_sense_range {handle} $208 {range} 100.0
07FE: give_melee_attack_to_char $208 {style} FightStyle.KickBoxing {move} 15
07DD: set_char_shoot_rate $209 {rate} 100
060F: set_sense_range {handle} $209 {range} 100.0
07FE: give_melee_attack_to_char $209 {style} FightStyle.KickBoxing {move} 15
054A: set_char_can_be_shot_in_vehicle $3 {state} False
054A: set_char_can_be_shot_in_vehicle $203 {state} False
054A: set_char_can_be_shot_in_vehicle $204 {state} False
054A: set_char_can_be_shot_in_vehicle $205 {state} False
054A: set_char_can_be_shot_in_vehicle $206 {state} False
054A: set_char_can_be_shot_in_vehicle $207 {state} False
054A: set_char_can_be_shot_in_vehicle $208 {state} False
054A: set_char_can_be_shot_in_vehicle $209 {state} False
07DD: set_char_shoot_rate $210 {rate} 100
07DD: set_char_shoot_rate $211 {rate} 100
07DD: set_char_shoot_rate $212 {rate} 100
07DD: set_char_shoot_rate $213 {rate} 100
07DD: set_char_shoot_rate $214 {rate} 100
07DD: set_char_shoot_rate $215 {rate} 100
07DD: set_char_shoot_rate $216 {rate} 100
07DD: set_char_shoot_rate $217 {rate} 100
07DD: set_char_shoot_rate $218 {rate} 100
07DD: set_char_shoot_rate $225 {rate} 100
07DD: set_char_shoot_rate $226 {rate} 100
07DD: set_char_shoot_rate $227 {rate} 100
07DD: set_char_shoot_rate $120 {rate} 100
07DD: set_char_shoot_rate $127 {rate} 100
07DD: set_char_shoot_rate $129 {rate} 100
07DD: set_char_shoot_rate $138 {rate} 100
07DD: set_char_shoot_rate $139 {rate} 100
07DD: set_char_shoot_rate $140 {rate} 100
07DD: set_char_shoot_rate $141 {rate} 100
07DD: set_char_shoot_rate $142 {rate} 100
07DD: set_char_shoot_rate $143 {rate} 100
07DD: set_char_shoot_rate $144 {rate} 100
07DD: set_char_shoot_rate $145 {rate} 100
07DD: set_char_shoot_rate $202 {rate} 100
07AF: get_player_group $2 {var_handle} $242
0630: set_group_leader $242 {handle} $3
0397: switch_car_siren $103 {state} True
0397: switch_car_siren $104 {state} True
0397: switch_car_siren $105 {state} True
0397: switch_car_siren $107 {state} True
0397: switch_car_siren $108 {state} True
0397: switch_car_siren $109 {state} True
0397: switch_car_siren $110 {state} True
0397: switch_car_siren $111 {state} True
0397: switch_car_siren $112 {state} True
0397: switch_car_siren $113 {state} True
0397: switch_car_siren $114 {state} True
0397: switch_car_siren $4 {state} True
067F: force_car_lights $103 {lightMode} CarLights.ForceOn
067F: force_car_lights $104 {lightMode} CarLights.ForceOn
067F: force_car_lights $105 {lightMode} CarLights.ForceOn
067F: force_car_lights $107 {lightMode} CarLights.ForceOn
067F: force_car_lights $108 {lightMode} CarLights.ForceOn
067F: force_car_lights $109 {lightMode} CarLights.ForceOn
067F: force_car_lights $110 {lightMode} CarLights.ForceOn
067F: force_car_lights $111 {lightMode} CarLights.ForceOn
067F: force_car_lights $113 {lightMode} CarLights.ForceOn
067F: force_car_lights $114 {lightMode} CarLights.ForceOn
067F: force_car_lights $4 {lightMode} CarLights.ForceOn
0294: set_can_respray_car $4 {changeColors} 2
01EC: set_car_heavy $103 {state} True
01EC: set_car_heavy $104 {state} True
01EC: set_car_heavy $105 {state} True
01EC: set_car_heavy $107 {state} True
01EC: set_car_heavy $108 {state} True
01EC: set_car_heavy $109 {state} True
01EC: set_car_heavy $110 {state} True
01EC: set_car_heavy $111 {state} True
01EC: set_car_heavy $112 {state} True
01EC: set_car_heavy $113 {state} True
01EC: set_car_heavy $114 {state} True
01EC: set_car_heavy $4 {state} True
00C0: set_time_of_day {hours} 20 {minutes} 0
01B6: force_weather_now {type} WeatherType.CloudySf
0229: change_car_colour $103 {color1} 3 {color2} 3
0229: change_car_colour $104 {color1} 3 {color2} 3
0229: change_car_colour $105 {color1} 3 {color2} 3
0229: change_car_colour $107 {color1} 3 {color2} 3
0229: change_car_colour $108 {color1} 3 {color2} 3
0229: change_car_colour $109 {color1} 3 {color2} 3
0229: change_car_colour $110 {color1} 3 {color2} 3
0229: change_car_colour $111 {color1} 3 {color2} 3
0229: change_car_colour $112 {color1} 3 {color2} 3
0229: change_car_colour $113 {color1} 3 {color2} 3
0229: change_car_colour $114 {color1} 3 {color2} 3
0229: change_car_colour $4 {color1} 3 {color2} 3
01B2: give_weapon_to_char $210 {weaponType} WeaponType.Minigun {ammo} 99999
01B2: give_weapon_to_char $211 {weaponType} WeaponType.Minigun {ammo} 99999
01B2: give_weapon_to_char $212 {weaponType} WeaponType.Minigun {ammo} 99999
01B2: give_weapon_to_char $214 {weaponType} WeaponType.M4 {ammo} 99999
01B2: give_weapon_to_char $215 {weaponType} WeaponType.M4 {ammo} 99999
01B2: give_weapon_to_char $216 {weaponType} WeaponType.Sniper {ammo} 99999
01B2: give_weapon_to_char $217 {weaponType} WeaponType.Sniper {ammo} 99999
01B2: give_weapon_to_char $218 {weaponType} WeaponType.Sniper {ammo} 99999
01B2: give_weapon_to_char $225 {weaponType} WeaponType.Ak47 {ammo} 99999
01B2: give_weapon_to_char $226 {weaponType} WeaponType.Ak47 {ammo} 99999
01B2: give_weapon_to_char $227 {weaponType} WeaponType.Ak47 {ammo} 99999
01B2: give_weapon_to_char $138 {weaponType} WeaponType.Mp5 {ammo} 9999
01B2: give_weapon_to_char $139 {weaponType} WeaponType.Mp5 {ammo} 99999
01B2: give_weapon_to_char $140 {weaponType} WeaponType.Mp5 {ammo} 99999
01B2: give_weapon_to_char $141 {weaponType} WeaponType.Mp5 {ammo} 9999
01B2: give_weapon_to_char $142 {weaponType} WeaponType.Mp5 {ammo} 99999
01B2: give_weapon_to_char $143 {weaponType} WeaponType.Mp5 {ammo} 99999
01B2: give_weapon_to_char $144 {weaponType} WeaponType.Mp5 {ammo} 9999
01B2: give_weapon_to_char $145 {weaponType} WeaponType.Mp5 {ammo} 99999
01B2: give_weapon_to_char $202 {weaponType} WeaponType.Mp5 {ammo} 9999
0519: freeze_car_position $4 {state} False
0229: change_car_colour $103 {color1} 100 {color2} 100
0229: change_car_colour $104 {color1} 4 {color2} 4
0229: change_car_colour $105 {color1} 1 {color2} 1
0229: change_car_colour $107 {color1} 2 {color2} 2
0229: change_car_colour $108 {color1} 43 {color2} 43
0229: change_car_colour $109 {color1} 30 {color2} 30
0229: change_car_colour $110 {color1} 55 {color2} 55
0229: change_car_colour $111 {color1} 1 {color2} 1
0229: change_car_colour $112 {color1} 3 {color2} 3
0229: change_car_colour $113 {color1} 1 {color2} 1
0229: change_car_colour $114 {color1} 1 {color2} 1
0229: change_car_colour $4 {color1} 2 {color2} 2
02AB: set_char_proofs $203 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $204 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $205 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $206 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $207 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $208 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $209 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $210 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $211 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $212 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $213 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $214 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $215 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $216 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $217 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $218 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $225 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $226 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $227 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $120 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $127 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $129 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $138 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $139 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $140 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $141 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $142 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $143 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $144 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $145 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $202 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $1949 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $219 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $220 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $221 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $222 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $223 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
02AB: set_char_proofs $224 {bulletProof} True {fireProof} True {explosionProof} True {collisionProof} True {meleeProof} True
04BD: mark_car_as_convoy_car $103 {state} True
04BD: mark_car_as_convoy_car $104 {state} True
04BD: mark_car_as_convoy_car $105 {state} True
04BD: mark_car_as_convoy_car $107 {state} True
04BD: mark_car_as_convoy_car $108 {state} True
04BD: mark_car_as_convoy_car $109 {state} True
04BD: mark_car_as_convoy_car $110 {state} True
04BD: mark_car_as_convoy_car $111 {state} True
04BD: mark_car_as_convoy_car $112 {state} True
04BD: mark_car_as_convoy_car $113 {state} True
04BD: mark_car_as_convoy_car $114 {state} True
04BD: mark_car_as_convoy_car $4 {state} True
0245: set_anim_group_for_char $203 {animGroup} "PLAYER"
0245: set_anim_group_for_char $204 {animGroup} "PLAYER"
0245: set_anim_group_for_char $205 {animGroup} "PLAYER"
0245: set_anim_group_for_char $206 {animGroup} "PLAYER"
0245: set_anim_group_for_char $207 {animGroup} "PLAYER"
0245: set_anim_group_for_char $208 {animGroup} "PLAYER"
0245: set_anim_group_for_char $209 {animGroup} "PLAYER"
0393: set_char_anim_speed $203 {animName} "PLAYER" {animSpeed} 99.0
0393: set_char_anim_speed $204 {animName} "PLAYER" {animSpeed} 99.0
0393: set_char_anim_speed $205 {animName} "PLAYER" {animSpeed} 99.0
0393: set_char_anim_speed $206 {animName} "PLAYER" {animSpeed} 99.0
0393: set_char_anim_speed $207 {animName} "PLAYER" {animSpeed} 99.0
0393: set_char_anim_speed $208 {animName} "PLAYER" {animSpeed} 99.0
0393: set_char_anim_speed $209 {animName} "PLAYER" {animSpeed} 99.0
01EB: set_car_density_multiplier {multiplier} 0.0
03DE: set_ped_density_multiplier {multiplier} 0.0
0001: wait {time} 500
0249: mark_model_as_no_longer_needed {modelId} #FAM3
0249: mark_model_as_no_longer_needed {modelId} #INFERNUS
0249: mark_model_as_no_longer_needed {modelId} #WMYVA
0249: mark_model_as_no_longer_needed {modelId} #SULTAN
0249: mark_model_as_no_longer_needed {modelId} #BMYPOL1
0249: mark_model_as_no_longer_needed {modelId} #SAWNOFF
0249: mark_model_as_no_longer_needed {modelId} #SENTINEL
0249: mark_model_as_no_longer_needed {modelId} #COPCARVG
0249: mark_model_as_no_longer_needed {modelId} #COPCARLA
0249: mark_model_as_no_longer_needed {modelId} #PATRIOT
0249: mark_model_as_no_longer_needed {modelId} #SECURICA
0249: mark_model_as_no_longer_needed {modelId} #M4
0249: mark_model_as_no_longer_needed {modelId} #WMYSGRD
0249: mark_model_as_no_longer_needed {modelId} #WBDYG1
0249: mark_model_as_no_longer_needed {modelId} #MAFFA
0249: mark_model_as_no_longer_needed {modelId} #DSHER
0249: mark_model_as_no_longer_needed {modelId} #HUNTER
0249: mark_model_as_no_longer_needed {modelId} #AK47
0249: mark_model_as_no_longer_needed {modelId} #FAM1
0249: mark_model_as_no_longer_needed {modelId} #DESERT_EAGLE
0249: mark_model_as_no_longer_needed {modelId} #STRETCH
0249: mark_model_as_no_longer_needed {modelId} #HUNTLEY
0249: mark_model_as_no_longer_needed {modelId} #FAM2
0249: mark_model_as_no_longer_needed {modelId} #WBDYG2
0249: mark_model_as_no_longer_needed {modelId} #MP5LNG
0249: mark_model_as_no_longer_needed {modelId} #TURISMO
0249: mark_model_as_no_longer_needed {modelId} #COPBIKE
0249: mark_model_as_no_longer_needed {modelId} #WMYPLT
0249: mark_model_as_no_longer_needed {modelId} #BMYBOUN
0249: mark_model_as_no_longer_needed {modelId} #FBI
0249: mark_model_as_no_longer_needed {modelId} #WMOMIB
0249: mark_model_as_no_longer_needed {modelId} #ARMY
0249: mark_model_as_no_longer_needed {modelId} #WMYBOUN
0249: mark_model_as_no_longer_needed {modelId} #TRIADB
0249: mark_model_as_no_longer_needed {modelId} #OMORI
0249: mark_model_as_no_longer_needed {modelId} #BALLAS3
0249: mark_model_as_no_longer_needed {modelId} #SWAT
0249: mark_model_as_no_longer_needed {modelId} #CSHER
0249: mark_model_as_no_longer_needed {modelId} #WMYCH
0249: mark_model_as_no_longer_needed {modelId} #SWMYRI
0249: mark_model_as_no_longer_needed {modelId} #SOMYBU
0249: mark_model_as_no_longer_needed {modelId} #SOMYRI
0249: mark_model_as_no_longer_needed {modelId} #BMYBU
0249: mark_model_as_no_longer_needed {modelId} #CHROMEGUN
0249: mark_model_as_no_longer_needed {modelId} #SBMYRI
0249: mark_model_as_no_longer_needed {modelId} #STAFFORD
0249: mark_model_as_no_longer_needed {modelId} #AMBULAN
0249: mark_model_as_no_longer_needed {modelId} #MINIGUN
0249: mark_model_as_no_longer_needed {modelId} #SILENCED
0249: mark_model_as_no_longer_needed {modelId} #MP5LNG
0249: mark_model_as_no_longer_needed {modelId} #SNIPER
0249: mark_model_as_no_longer_needed {modelId} #CAMERA
0249: mark_model_as_no_longer_needed {modelId} #VWMYBJD
0249: mark_model_as_no_longer_needed {modelId} #SOMORI
0249: mark_model_as_no_longer_needed {modelId} #BMYRI
0249: mark_model_as_no_longer_needed {modelId} #FBIRANCH
0249: mark_model_as_no_longer_needed {modelId} #CELLPHONE
0296: unload_special_character {slotId} 1
0296: unload_special_character {slotId} 2
0296: unload_special_character {slotId} 3
0296: unload_special_character {slotId} 4
0296: unload_special_character {slotId} 5
0296: unload_special_character {slotId} 6
0296: unload_special_character {slotId} 7
0296: unload_special_character {slotId} 8
0296: unload_special_character {slotId} 9
0ACE: print_help_formatted {text} "DISPONIBLE" {args} 766 
041E: set_radio_channel {channel} RadioChannel.Off
01B4: set_player_control $2 {state} True

:Label6063
0001: wait {time} 0
00D6: if 27
0AB0:   is_key_pressed {keyCode} KeyCode.Tab
0118:   is_char_dead {handle} $3
0741:   has_char_been_arrested $3
0119:   is_car_dead {handle} $112
0119:   is_car_dead {handle} $114
0119:   is_car_dead {handle} $109
0118:   is_char_dead {handle} $143
0118:   is_char_dead {handle} $140
004D: goto_if_false @Label6124
0002: goto @Label37088

:Label6124
0001: wait {time} 0
00D6: if 1
044B:   is_char_on_foot $3
0449:   is_char_sitting_in_any_car $202
004D: goto_if_false @Label6758
0002: goto @Label6156

:Label6156
0001: wait {time} 0
01B2: give_weapon_to_char $3 {weaponType} WeaponType.Unarmed {ammo} 99999
0519: freeze_car_position $103 {state} True
0519: freeze_car_position $104 {state} True
0519: freeze_car_position $105 {state} True
0519: freeze_car_position $107 {state} True
0519: freeze_car_position $108 {state} True
0519: freeze_car_position $109 {state} True
0519: freeze_car_position $110 {state} True
0519: freeze_car_position $111 {state} True
0519: freeze_car_position $112 {state} True
0519: freeze_car_position $113 {state} True
0519: freeze_car_position $114 {state} True
0519: freeze_car_position $4 {state} True
0622: task_leave_car_immediately {char} $203 {vehicle} $113
0622: task_leave_car_immediately {char} $204 {vehicle} $113
0622: task_leave_car_immediately {char} $205 {vehicle} $113
0622: task_leave_car_immediately {char} $206 {vehicle} $114
0622: task_leave_car_immediately {char} $207 {vehicle} $114
0622: task_leave_car_immediately {char} $209 {vehicle} $114
0622: task_leave_car_immediately {char} $208 {vehicle} $4
0631: set_group_member $242 {handle} $203
0631: set_group_member $242 {handle} $204
0631: set_group_member $242 {handle} $205
0631: set_group_member $242 {handle} $206
0631: set_group_member $242 {handle} $207
0631: set_group_member $242 {handle} $208
0631: set_group_member $242 {handle} $209
09B5: set_char_signal_after_kill $203 {state} False
09B5: set_char_signal_after_kill $204 {state} False
09B5: set_char_signal_after_kill $205 {state} False
09B5: set_char_signal_after_kill $206 {state} False
09B5: set_char_signal_after_kill $207 {state} False
09B5: set_char_signal_after_kill $208 {state} False
09B5: set_char_signal_after_kill $209 {state} False
075B: set_radar_zoom {zoom} 90
05CD: task_leave_car {char} $120 {vehicle} $103
05CD: task_leave_car {char} $127 {vehicle} $104
05CD: task_leave_car {char} $129 {vehicle} $105
05CD: task_leave_car {char} $202 {vehicle} $4
0ACE: print_help_formatted {text} "DECENDEZ DES VEHICULES !" {args} 766 
0622: task_leave_car_immediately {char} $210 {vehicle} $107
0622: task_leave_car_immediately {char} $211 {vehicle} $107
0622: task_leave_car_immediately {char} $212 {vehicle} $107
0622: task_leave_car_immediately {char} $213 {vehicle} $111
0622: task_leave_car_immediately {char} $214 {vehicle} $111
0622: task_leave_car_immediately {char} $215 {vehicle} $111
0622: task_leave_car_immediately {char} $216 {vehicle} $109
0622: task_leave_car_immediately {char} $217 {vehicle} $109
0622: task_leave_car_immediately {char} $218 {vehicle} $109
0622: task_leave_car_immediately {char} $219 {vehicle} $108
0622: task_leave_car_immediately {char} $220 {vehicle} $108
0622: task_leave_car_immediately {char} $221 {vehicle} $108
0622: task_leave_car_immediately {char} $222 {vehicle} $110
0622: task_leave_car_immediately {char} $223 {vehicle} $110
0622: task_leave_car_immediately {char} $224 {vehicle} $110
0622: task_leave_car_immediately {char} $225 {vehicle} $112
0622: task_leave_car_immediately {char} $226 {vehicle} $112
0622: task_leave_car_immediately {char} $227 {vehicle} $112
0622: task_leave_car_immediately {char} $141 {vehicle} $110
0622: task_leave_car_immediately {char} $142 {vehicle} $111
0622: task_leave_car_immediately {char} $143 {vehicle} $112
0622: task_leave_car_immediately {char} $138 {vehicle} $107
0622: task_leave_car_immediately {char} $139 {vehicle} $108
0622: task_leave_car_immediately {char} $140 {vehicle} $109
0622: task_leave_car_immediately {char} $144 {vehicle} $113
0622: task_leave_car_immediately {char} $145 {vehicle} $114
0622: task_leave_car_immediately {char} $1949 {vehicle} $4
014F: clear_onscreen_timer {var_timer} $1950
0ACE: print_help_formatted {text} "RAPPROCHER VOUS DU PRESIDENT !" {args} 766 
020A: lock_car_doors $4 {lockStatus} CarLock.Unlocked
0002: goto @Label6063

:Label6758
0001: wait {time} 0
00D6: if 1
0449:   is_char_sitting_in_any_car $3
044B:   is_char_on_foot $202
004D: goto_if_false @Label8421
0002: goto @Label6790

:Label6790
0001: wait {time} 0
041E: set_radio_channel {channel} RadioChannel.Off
075B: set_radar_zoom {zoom} 0
0ACE: print_help_formatted {text} "MONTEZ DANS LES VOITURES !" {args} 766 
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $107 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $110 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
0519: freeze_car_position $4 {state} False
0A30: fix_car $103
0A30: fix_car $104
0A30: fix_car $105
0A30: fix_car $107
0A30: fix_car $108
0A30: fix_car $109
0A30: fix_car $4
0A30: fix_car $113
0A30: fix_car $114
0A30: fix_car $110
0A30: fix_car $111
0A30: fix_car $112
06C9: remove_char_from_group $203
06C9: remove_char_from_group $204
06C9: remove_char_from_group $205
06C9: remove_char_from_group $206
06C9: remove_char_from_group $207
06C9: remove_char_from_group $208
06C9: remove_char_from_group $209
03C3: display_onscreen_timer_with_string {var_timer} $1950 {direction} TimerDirection.Up {text} 'BB_19' // Time
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
0430: warp_char_into_car_as_passenger $203 {handle} $113 {seat} SeatId.RearLeft
0430: warp_char_into_car_as_passenger $204 {handle} $113 {seat} SeatId.BikeRear
0430: warp_char_into_car_as_passenger $205 {handle} $113 {seat} SeatId.RearRight
0430: warp_char_into_car_as_passenger $206 {handle} $114 {seat} SeatId.BikeRear
0430: warp_char_into_car_as_passenger $207 {handle} $114 {seat} SeatId.RearRight
0430: warp_char_into_car_as_passenger $208 {handle} $4 {seat} 1000
0430: warp_char_into_car_as_passenger $209 {handle} $114 {seat} SeatId.RearLeft
020A: lock_car_doors $4 {lockStatus} CarLock.Locked
0001: wait {time} 500
08C6: set_char_can_be_knocked_off_bike $120 {stayOnBike} True
08C6: set_char_can_be_knocked_off_bike $127 {stayOnBike} True
08C6: set_char_can_be_knocked_off_bike $129 {stayOnBike} True
0423: set_car_traction $103 {traction} 2.0
0423: set_car_traction $104 {traction} 2.0
0423: set_car_traction $105 {traction} 2.0
0423: set_car_traction $107 {traction} 2.0
0423: set_car_traction $110 {traction} 2.0
0423: set_car_traction $4 {traction} 2.0
0423: set_car_traction $108 {traction} 2.0
0423: set_car_traction $109 {traction} 2.0
0423: set_car_traction $111 {traction} 2.0
0423: set_car_traction $112 {traction} 2.0
0423: set_car_traction $113 {traction} 2.0
0423: set_car_traction $114 {traction} 2.0
0001: wait {time} 500
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
0430: warp_char_into_car_as_passenger $1949 {handle} $4 {seat} SeatId.RearLeft
0430: warp_char_into_car_as_passenger $210 {handle} $107 {seat} SeatId.RearRight
0430: warp_char_into_car_as_passenger $211 {handle} $107 {seat} SeatId.RearLeft
0430: warp_char_into_car_as_passenger $212 {handle} $107 {seat} SeatId.BikeRear
0430: warp_char_into_car_as_passenger $213 {handle} $111 {seat} SeatId.RearRight
0430: warp_char_into_car_as_passenger $214 {handle} $111 {seat} SeatId.RearLeft
0430: warp_char_into_car_as_passenger $215 {handle} $111 {seat} SeatId.BikeRear
0430: warp_char_into_car_as_passenger $216 {handle} $109 {seat} SeatId.RearRight
0430: warp_char_into_car_as_passenger $217 {handle} $109 {seat} SeatId.RearLeft
0430: warp_char_into_car_as_passenger $218 {handle} $109 {seat} SeatId.BikeRear
0430: warp_char_into_car_as_passenger $219 {handle} $108 {seat} SeatId.RearRight
0430: warp_char_into_car_as_passenger $220 {handle} $108 {seat} SeatId.RearLeft
0430: warp_char_into_car_as_passenger $221 {handle} $108 {seat} SeatId.BikeRear
0430: warp_char_into_car_as_passenger $222 {handle} $110 {seat} SeatId.RearRight
0430: warp_char_into_car_as_passenger $223 {handle} $110 {seat} SeatId.RearLeft
0430: warp_char_into_car_as_passenger $224 {handle} $110 {seat} SeatId.BikeRear
0430: warp_char_into_car_as_passenger $225 {handle} $112 {seat} SeatId.RearRight
0430: warp_char_into_car_as_passenger $226 {handle} $112 {seat} SeatId.RearLeft
0430: warp_char_into_car_as_passenger $227 {handle} $112 {seat} SeatId.BikeRear
0ACE: print_help_formatted {text} "AVANCER EN GRANDES SIRENES GARDES CORPS!" {args} 766 
077A: set_char_relationship $203 {relationshipType} RelationshipType.Respect {pedType} PedType.Bum
077A: set_char_relationship $204 {relationshipType} RelationshipType.Respect {pedType} PedType.Bum
077A: set_char_relationship $205 {relationshipType} RelationshipType.Respect {pedType} PedType.Bum
077A: set_char_relationship $206 {relationshipType} RelationshipType.Respect {pedType} PedType.Bum
077A: set_char_relationship $207 {relationshipType} RelationshipType.Respect {pedType} PedType.Bum
077A: set_char_relationship $208 {relationshipType} RelationshipType.Respect {pedType} PedType.Bum
077A: set_char_relationship $209 {relationshipType} RelationshipType.Respect {pedType} PedType.Bum
01B2: give_weapon_to_char $203 {weaponType} WeaponType.DesertEagle {ammo} 99999
01B2: give_weapon_to_char $204 {weaponType} WeaponType.DesertEagle {ammo} 99999
01B2: give_weapon_to_char $205 {weaponType} WeaponType.DesertEagle {ammo} 99999
01B2: give_weapon_to_char $206 {weaponType} WeaponType.DesertEagle {ammo} 99999
01B2: give_weapon_to_char $207 {weaponType} WeaponType.DesertEagle {ammo} 99999
01B2: give_weapon_to_char $208 {weaponType} WeaponType.DesertEagle {ammo} 99999
01B2: give_weapon_to_char $209 {weaponType} WeaponType.DesertEagle {ammo} 99999
07F8: set_car_follow_car $104 {handle} $103 {radius} 6.0
07F8: set_car_follow_car $105 {handle} $104 {radius} 6.0
07F8: set_car_follow_car $107 {handle} $105 {radius} 10.0
07F8: set_car_follow_car $108 {handle} $107 {radius} 10.0
07F8: set_car_follow_car $109 {handle} $108 {radius} 10.0
07F8: set_car_follow_car $4 {handle} $109 {radius} 10.0
07F8: set_car_follow_car $113 {handle} $4 {radius} 10.0
07F8: set_car_follow_car $114 {handle} $113 {radius} 10.0
07F8: set_car_follow_car $110 {handle} $114 {radius} 10.0
07F8: set_car_follow_car $111 {handle} $110 {radius} 10.0
07F8: set_car_follow_car $112 {handle} $111 {radius} 10.0
0423: set_car_traction $103 {traction} 2.0
0423: set_car_traction $104 {traction} 2.0
0423: set_car_traction $105 {traction} 2.0
0423: set_car_traction $107 {traction} 2.0
0423: set_car_traction $110 {traction} 2.0
0423: set_car_traction $4 {traction} 2.0
0423: set_car_traction $108 {traction} 2.0
0423: set_car_traction $109 {traction} 2.0
0423: set_car_traction $111 {traction} 2.0
0423: set_car_traction $112 {traction} 2.0
0423: set_car_traction $113 {traction} 2.0
0423: set_car_traction $114 {traction} 2.0
0397: switch_car_siren $103 {state} True
0397: switch_car_siren $104 {state} True
0397: switch_car_siren $105 {state} True
0397: switch_car_siren $107 {state} True
0397: switch_car_siren $108 {state} True
0397: switch_car_siren $109 {state} True
0397: switch_car_siren $110 {state} True
0397: switch_car_siren $111 {state} True
0397: switch_car_siren $112 {state} True
0397: switch_car_siren $113 {state} True
0397: switch_car_siren $114 {state} True
0397: switch_car_siren $4 {state} True
067F: force_car_lights $103 {lightMode} CarLights.ForceOn
067F: force_car_lights $104 {lightMode} CarLights.ForceOn
067F: force_car_lights $105 {lightMode} CarLights.ForceOn
067F: force_car_lights $107 {lightMode} CarLights.ForceOn
067F: force_car_lights $108 {lightMode} CarLights.ForceOn
067F: force_car_lights $109 {lightMode} CarLights.ForceOn
067F: force_car_lights $110 {lightMode} CarLights.ForceOn
067F: force_car_lights $111 {lightMode} CarLights.ForceOn
067F: force_car_lights $113 {lightMode} CarLights.ForceOn
067F: force_car_lights $114 {lightMode} CarLights.ForceOn
067F: force_car_lights $4 {lightMode} CarLights.ForceOn
00AD: set_car_cruise_speed $103 {maxSpeed} 50.0
00AD: set_car_cruise_speed $104 {maxSpeed} 50.0
00AD: set_car_cruise_speed $105 {maxSpeed} 50.0
00AD: set_car_cruise_speed $107 {maxSpeed} 50.0
00AD: set_car_cruise_speed $108 {maxSpeed} 50.0
00AD: set_car_cruise_speed $109 {maxSpeed} 50.0
00AD: set_car_cruise_speed $110 {maxSpeed} 50.0
00AD: set_car_cruise_speed $111 {maxSpeed} 50.0
00AD: set_car_cruise_speed $112 {maxSpeed} 50.0
00AD: set_car_cruise_speed $113 {maxSpeed} 50.0
00AD: set_car_cruise_speed $114 {maxSpeed} 50.0
00AD: set_car_cruise_speed $4 {maxSpeed} 50.0
04BD: mark_car_as_convoy_car $103 {state} True
04BD: mark_car_as_convoy_car $104 {state} True
04BD: mark_car_as_convoy_car $105 {state} True
04BD: mark_car_as_convoy_car $107 {state} True
04BD: mark_car_as_convoy_car $108 {state} True
04BD: mark_car_as_convoy_car $109 {state} True
04BD: mark_car_as_convoy_car $110 {state} True
04BD: mark_car_as_convoy_car $111 {state} True
04BD: mark_car_as_convoy_car $112 {state} True
04BD: mark_car_as_convoy_car $113 {state} True
04BD: mark_car_as_convoy_car $114 {state} True
04BD: mark_car_as_convoy_car $4 {state} True
0508: close_all_car_doors $107
0508: close_all_car_doors $108
0508: close_all_car_doors $109
0508: close_all_car_doors $110
0508: close_all_car_doors $111
0508: close_all_car_doors $112
0508: close_all_car_doors $113
0508: close_all_car_doors $114
0508: close_all_car_doors $4
0002: goto @Label6063

:Label8421
0001: wait {time} 0
00D6: if 1
0448:   is_char_sitting_in_car $3 {vehicle} $4
0AB0:   is_key_pressed {keyCode} KeyCode.Back
004D: goto_if_false @Label9056
0002: goto @Label8455

:Label8455
0001: wait {time} 0
01B4: set_player_control $2 {state} True
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
0ACE: print_help_formatted {text} "MODE DESTINATION POUR TOUTES LES VOITURES !" {args} 766 
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $107 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $110 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
0519: freeze_car_position $4 {state} False
00AD: set_car_cruise_speed $103 {maxSpeed} 20.0
00AD: set_car_cruise_speed $104 {maxSpeed} 50.0
00AD: set_car_cruise_speed $105 {maxSpeed} 50.0
00AD: set_car_cruise_speed $107 {maxSpeed} 50.0
00AD: set_car_cruise_speed $108 {maxSpeed} 50.0
00AD: set_car_cruise_speed $109 {maxSpeed} 50.0
00AD: set_car_cruise_speed $110 {maxSpeed} 50.0
00AD: set_car_cruise_speed $111 {maxSpeed} 50.0
00AD: set_car_cruise_speed $112 {maxSpeed} 50.0
00AD: set_car_cruise_speed $113 {maxSpeed} 50.0
00AD: set_car_cruise_speed $114 {maxSpeed} 50.0
00AD: set_car_cruise_speed $4 {maxSpeed} 50.0
0AB6:   get_target_blip_coords {var_x} $243 {var_y} $244 {var_z} $245
05D1: task_car_drive_to_coord {driver} $120 {vehicle} $103 {x} $243 {y} $244 {z} $245 {speed} 20.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
0001: wait {time} 2000
05D1: task_car_drive_to_coord {driver} $138 {vehicle} $107 {x} $243 {y} $244 {z} $245 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #ELEGY {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
05D1: task_car_drive_to_coord {driver} $202 {vehicle} $4 {x} $243 {y} $244 {z} $245 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #ELEGY {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
05D1: task_car_drive_to_coord {driver} $141 {vehicle} $110 {x} $243 {y} $244 {z} $245 {speed} 21.0 {driveStyle} DriveMode.Accurate {modelId} #ELEGY {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0002: goto @Label6063

:Label9056
0001: wait {time} 0
00D6: if 2
031D:   has_char_been_damaged_by_weapon $3 {weaponType} WeaponType.AnyMelee
031D:   has_char_been_damaged_by_weapon $3 {weaponType} WeaponType.AnyWeapon
0AB0:   is_key_pressed {keyCode} KeyCode.K
004D: goto_if_false @Label9288
0002: goto @Label9096

:Label9096
0001: wait {time} 0
01B4: set_player_control $2 {state} True
0ACE: print_help_formatted {text} "HALTE !!!" {args} 166 
0467: clear_char_last_weapon_damage $3
054E: clear_char_last_damage_entity $3
077A: set_char_relationship $203 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $204 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $205 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $206 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $207 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $208 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $209 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
01B2: give_weapon_to_char $203 {weaponType} WeaponType.Spas12 {ammo} 99999
01B2: give_weapon_to_char $204 {weaponType} WeaponType.Spas12 {ammo} 99999
01B2: give_weapon_to_char $205 {weaponType} WeaponType.Minigun {ammo} 99999
01B2: give_weapon_to_char $206 {weaponType} WeaponType.Minigun {ammo} 99999
01B2: give_weapon_to_char $207 {weaponType} WeaponType.Shotgun {ammo} 99999
01B2: give_weapon_to_char $208 {weaponType} WeaponType.DesertEagle {ammo} 99999
01B2: give_weapon_to_char $209 {weaponType} WeaponType.M4 {ammo} 99999
0002: goto @Label6063

:Label9288
0001: wait {time} 0
00D6: if 1
00DF:   is_char_in_any_car $3
00E1:   is_button_pressed {pad} PadId.Pad1 {buttonId} Button.RightShoulder1
004D: goto_if_false @Label9670
0002: goto @Label9321

:Label9321
0001: wait {time} 0
0ACE: print_help_formatted {text} "STOP !" {args} 766 
0519: freeze_car_position $103 {state} True
0519: freeze_car_position $104 {state} True
0519: freeze_car_position $105 {state} True
0519: freeze_car_position $107 {state} True
0519: freeze_car_position $108 {state} True
0519: freeze_car_position $109 {state} True
0519: freeze_car_position $110 {state} True
0519: freeze_car_position $111 {state} True
0519: freeze_car_position $112 {state} True
0519: freeze_car_position $113 {state} True
0519: freeze_car_position $114 {state} True
0519: freeze_car_position $4 {state} True
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $107 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $110 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
0519: freeze_car_position $4 {state} False
0002: goto @Label6063

:Label9670
0001: wait {time} 0
00D6: if 1
00DF:   is_char_in_any_car $3
0AB0:   is_key_pressed {keyCode} KeyCode.S
004D: goto_if_false @Label9948
0002: goto @Label9701

:Label9701
0001: wait {time} 500
0ACE: print_help_formatted {text} " MIN VITESSES -10 !" {args} 766 
0519: freeze_car_position $103 {state} True
0519: freeze_car_position $104 {state} True
0519: freeze_car_position $105 {state} True
0519: freeze_car_position $107 {state} True
0519: freeze_car_position $108 {state} True
0519: freeze_car_position $109 {state} True
0519: freeze_car_position $110 {state} True
0519: freeze_car_position $111 {state} True
0519: freeze_car_position $112 {state} True
0519: freeze_car_position $113 {state} True
0519: freeze_car_position $114 {state} True
0519: freeze_car_position $4 {state} True
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $107 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $110 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
0519: freeze_car_position $4 {state} False
00AD: set_car_cruise_speed $103 {maxSpeed} 7.0
00AD: set_car_cruise_speed $107 {maxSpeed} 9.0
00AD: set_car_cruise_speed $110 {maxSpeed} 9.0
00AD: set_car_cruise_speed $4 {maxSpeed} 9.0
0002: goto @Label6063

:Label9948
0001: wait {time} 0
00D6: if 1
00DF:   is_char_in_any_car $3
00E1:   is_button_pressed {pad} PadId.Pad1 {buttonId} Button.LeftShoulder1
004D: goto_if_false @Label10171
0002: goto @Label9981

:Label9981
0001: wait {time} 0
0ACE: print_help_formatted {text} "PRO MAX 40 SPEED 40 !" {args} 766 
00AD: set_car_cruise_speed $103 {maxSpeed} 23.0
00AD: set_car_cruise_speed $104 {maxSpeed} 50.0
00AD: set_car_cruise_speed $105 {maxSpeed} 50.0
00AD: set_car_cruise_speed $107 {maxSpeed} 25.0
00AD: set_car_cruise_speed $108 {maxSpeed} 50.0
00AD: set_car_cruise_speed $109 {maxSpeed} 50.0
00AD: set_car_cruise_speed $110 {maxSpeed} 24.0
00AD: set_car_cruise_speed $111 {maxSpeed} 50.0
00AD: set_car_cruise_speed $112 {maxSpeed} 50.0
00AD: set_car_cruise_speed $113 {maxSpeed} 50.0
00AD: set_car_cruise_speed $114 {maxSpeed} 50.0
00AD: set_car_cruise_speed $4 {maxSpeed} 25.0
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
0002: goto @Label6063

:Label10171
0001: wait {time} 0
00D6: if 
0AB0:   is_key_pressed {keyCode} KeyCode.Y
004D: goto_if_false @Label10279
0002: goto @Label10197

:Label10197
0001: wait {time} 0
01B4: set_player_control $2 {state} True
0ACE: print_help_formatted {text} "VUE DE DRONE !" {args} 766 
067C: attach_camera_to_char {handle} $3 {xOffset} 0.0 {yOffset} -50.5 {zOffset} 20.0 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0 {tilt} 0.0 {switchStyle} SwitchType.Interpolation
0002: goto @Label6063

:Label10279
0001: wait {time} 0
00D6: if 1
044B:   is_char_on_foot $3
0597:   is_char_ducking $3
004D: goto_if_false @Label10350
0002: goto @Label10311

:Label10311
0001: wait {time} 0
0ACE: print_help_formatted {text} "DEMARONS !" {args} 766 
0430: warp_char_into_car_as_passenger $3 {handle} $4 {seat} SeatId.RearRight
0002: goto @Label6063

:Label10350
0001: wait {time} 0
00D6: if 
0AB0:   is_key_pressed {keyCode} KeyCode.Oem4
004D: goto_if_false @Label10528
0002: goto @Label10377

:Label10377
0001: wait {time} 0
01B4: set_player_control $2 {state} True
0ACE: print_help_formatted {text} "ATTACHER LA CAMERA AU LEADER DU CONVOIE !" {args} 766 
067C: attach_camera_to_char {handle} $120 {xOffset} 0.0 {yOffset} 15.3 {zOffset} 1.9 {xRotation} 0.0 {yRotation} -28.0 {zRotation} 0.5 {tilt} 0.0 {switchStyle} SwitchType.None
067C: attach_camera_to_char {handle} $120 {xOffset} 0.0 {yOffset} 15.3 {zOffset} 2.9 {xRotation} 0.0 {yRotation} -28.0 {zRotation} 0.5 {tilt} 0.0 {switchStyle} SwitchType.Interpolation
0002: goto @Label6063

:Label10528
0001: wait {time} 0
00D6: if 1
0448:   is_char_sitting_in_car $3 {vehicle} $4
0AB0:   is_key_pressed {keyCode} KeyCode.Oem2
004D: goto_if_false @Label11607
0002: goto @Label10563

:Label10563
0001: wait {time} 0
0ACE: print_help_formatted {text} "VOYAGE LS LV !" {args} 766 
01B4: set_player_control $2 {state} True
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
0001: wait {time} 3000
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $107 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $110 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
0519: freeze_car_position $4 {state} False
00AB: set_car_coordinates $107 {x} 1322.49 {y} -2058.832 {z} 57.2925
0175: set_car_heading $107 {heading} 271.1939
00AB: set_car_coordinates $108 {x} 1314.996 {y} -2058.23 {z} 57.6039
0175: set_car_heading $108 {heading} 272.1593
00AB: set_car_coordinates $109 {x} 1306.776 {y} -2058.542 {z} 57.7539
0175: set_car_heading $109 {heading} 270.5486
00AB: set_car_coordinates $110 {x} 1275.266 {y} -2057.6819 {z} 58.6397
0175: set_car_heading $110 {heading} 270.3475
00AB: set_car_coordinates $111 {x} 1267.396 {y} -2059.113 {z} 58.9499
0175: set_car_heading $111 {heading} 269.9755
00AB: set_car_coordinates $112 {x} 1253.549 {y} -2057.1431 {z} 59.2387
0175: set_car_heading $112 {heading} 268.6093
00AB: set_car_coordinates $113 {x} 1290.5389 {y} -2053.3569 {z} 58.2103
0175: set_car_heading $113 {heading} 270.7266
00AB: set_car_coordinates $114 {x} 1283.0811 {y} -2053.6919 {z} 58.5106
0175: set_car_heading $114 {heading} 266.7814
00AB: set_car_coordinates $4 {x} 1299.23 {y} -2052.998 {z} 58.0636
0175: set_car_heading $4 {heading} 268.4866
00AB: set_car_coordinates $103 {x} 1358.3669 {y} -2050.781 {z} 56.1327
0175: set_car_heading $103 {heading} 276.2996
00AB: set_car_coordinates $104 {x} 1342.4189 {y} -2052.957 {z} 56.7236
0175: set_car_heading $104 {heading} 274.4033
00AB: set_car_coordinates $105 {x} 1331.71 {y} -2053.5291 {z} 57.0777
0175: set_car_heading $105 {heading} 271.7611
0001: wait {time} 3000
05D6: flush_route 
05D7: extend_route {x} 1670.377 {y} -109.9137 {z} 35.3129
05D7: extend_route {x} 1651.246 {y} -24.8333 {z} 36.5268
05D7: extend_route {x} 1803.66 {y} 821.9774 {z} 10.4971
05D7: extend_route {x} 2616.4919 {y} 1823.4091 {z} 10.8203
07E7: task_drive_point_route_advanced {char} $120 {vehicle} $103 {speed} 20.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $138 {vehicle} $107 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $202 {vehicle} $4 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $141 {vehicle} $110 {speed} 21.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
0423: set_car_traction $103 {traction} 2.0
0423: set_car_traction $104 {traction} 2.0
0423: set_car_traction $105 {traction} 2.0
0423: set_car_traction $107 {traction} 2.0
0423: set_car_traction $110 {traction} 2.0
0423: set_car_traction $4 {traction} 2.0
0423: set_car_traction $108 {traction} 2.0
0423: set_car_traction $109 {traction} 2.0
0423: set_car_traction $111 {traction} 2.0
0423: set_car_traction $112 {traction} 2.0
0423: set_car_traction $113 {traction} 2.0
0423: set_car_traction $114 {traction} 2.0
01EC: set_car_heavy $103 {state} True
01EC: set_car_heavy $104 {state} True
01EC: set_car_heavy $105 {state} True
01EC: set_car_heavy $107 {state} True
01EC: set_car_heavy $108 {state} True
01EC: set_car_heavy $109 {state} True
01EC: set_car_heavy $110 {state} True
01EC: set_car_heavy $111 {state} True
01EC: set_car_heavy $112 {state} True
01EC: set_car_heavy $113 {state} True
01EC: set_car_heavy $114 {state} True
01EC: set_car_heavy $4 {state} True
0002: goto @Label6063

:Label11607
0001: wait {time} 0
00D6: if 
0AB0:   is_key_pressed {keyCode} KeyCode.OemPlus
004D: goto_if_false @Label11678
0002: goto @Label11634

:Label11634
0001: wait {time} 0
01B4: set_player_control $2 {state} True
0ACE: print_help_formatted {text} " DELETE CAMERA !" {args} 766 
02EB: restore_camera_jumpcut 
0002: goto @Label6063

:Label11678
0001: wait {time} 0
00D6: if 
0AB0:   is_key_pressed {keyCode} KeyCode.X
004D: goto_if_false @Label11922
0002: goto @Label11704

:Label11704
0001: wait {time} 0
01B4: set_player_control $2 {state} True
0ACE: print_help_formatted {text} "TENTATIVE D'ASSASSINAT !" {args} 166 
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 2.0 {yOffset} 4.0 {zOffset} 0.0 {var_x} $246 {var_y} $354 {var_z} $355
009A: create_char {pedType} PedType.Bum {modelId} #BALLAS3 {x} $246 {y} $354 {z} $355 {var_handle} $356
0223: set_char_health $356 {health} 999999999
08AF: set_char_max_health $356 {maxHealth} 999999999
035F: add_armour_to_char $356 {amount} 999999999
01B2: give_weapon_to_char $356 {weaponType} WeaponType.GolfClub {ammo} 100
05E2: task_kill_char_on_foot {killer} $356 {target} $3
0ACE: print_help_formatted {text} "ALERTE TOUT LES GARDES UN CRIMINEL S'ATTAQUE AU PRESIDENT !" {args} 766 
0446: set_char_suffers_critical_hits $356 {state} False
0002: goto @Label6063

:Label11922
0001: wait {time} 0
00D6: if 1
044B:   is_char_on_foot $3
00E1:   is_button_pressed {pad} PadId.Pad1 {buttonId} Button.RightShoulder1
004D: goto_if_false @Label12243
00D6: if 
0AD2:   get_char_player_is_targeting $2 {var_handle} $1950
0002: goto @Label11967

:Label11967
0001: wait {time} 0
0ACE: print_help_formatted {text} "SOLDAT DESEND LE!" {args} 766 
05E2: task_kill_char_on_foot {killer} $203 {target} $1950
05E2: task_kill_char_on_foot {killer} $204 {target} $1950
05E2: task_kill_char_on_foot {killer} $205 {target} $1950
05E2: task_kill_char_on_foot {killer} $206 {target} $1950
05E2: task_kill_char_on_foot {killer} $207 {target} $1950
05E2: task_kill_char_on_foot {killer} $208 {target} $1950
05E2: task_kill_char_on_foot {killer} $209 {target} $1950
05E2: task_kill_char_on_foot {killer} $210 {target} $1950
05E2: task_kill_char_on_foot {killer} $211 {target} $1950
05E2: task_kill_char_on_foot {killer} $212 {target} $1950
05E2: task_kill_char_on_foot {killer} $214 {target} $1950
05E2: task_kill_char_on_foot {killer} $215 {target} $1950
05E2: task_kill_char_on_foot {killer} $216 {target} $1950
05E2: task_kill_char_on_foot {killer} $217 {target} $1950
05E2: task_kill_char_on_foot {killer} $218 {target} $1950
05E2: task_kill_char_on_foot {killer} $225 {target} $1950
05E2: task_kill_char_on_foot {killer} $226 {target} $1950
05E2: task_kill_char_on_foot {killer} $227 {target} $1950
05E2: task_kill_char_on_foot {killer} $120 {target} $1950
05E2: task_kill_char_on_foot {killer} $127 {target} $1950
05E2: task_kill_char_on_foot {killer} $129 {target} $1950
05E2: task_kill_char_on_foot {killer} $138 {target} $1950
05E2: task_kill_char_on_foot {killer} $139 {target} $1950
05E2: task_kill_char_on_foot {killer} $140 {target} $1950
05E2: task_kill_char_on_foot {killer} $141 {target} $1950
05E2: task_kill_char_on_foot {killer} $142 {target} $1950
05E2: task_kill_char_on_foot {killer} $143 {target} $1950
05E2: task_kill_char_on_foot {killer} $144 {target} $1950
05E2: task_kill_char_on_foot {killer} $145 {target} $1950
05E2: task_kill_char_on_foot {killer} $202 {target} $1950
0002: goto @Label6063

:Label12243
0001: wait {time} 0
00D6: if 1
044B:   is_char_on_foot $3
0AB0:   is_key_pressed {keyCode} KeyCode.N
004D: goto_if_false @Label12661
0002: goto @Label12274

:Label12274
0001: wait {time} 0
01B4: set_player_control $2 {state} True
0172: get_char_heading $3 {var_heading} $5
0ACE: print_help_formatted {text} "SR !" {args} 766 
0107: create_object {modelId} #BRIEFCASE {x} $1951 {y} $1952 {z} $1953 {var_handle} 10@
069B: attach_object_to_char 10@ {handle} $3 {xOffset} 0.0 {yOffset} -0.1 {zOffset} 0.0 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0382: set_object_collision 10@ {state} False
0750: set_object_visible 10@ {state} False
04F4: attach_char_to_object $208 {handle} 10@ {xOffset} 0.0 {yOffset} -1.0 {zOffset} 0.0 {heading} Facing.Forward {headingRange} 360.0 {weaponType} WeaponType.DesertEagle
04F4: attach_char_to_object $203 {handle} 10@ {xOffset} 1.0 {yOffset} -1.0 {zOffset} 0.0 {heading} Facing.Forward {headingRange} 360.0 {weaponType} WeaponType.DesertEagle
04F4: attach_char_to_object $204 {handle} 10@ {xOffset} -1.0 {yOffset} -1.0 {zOffset} 0.0 {heading} Facing.Forward {headingRange} 360.0 {weaponType} WeaponType.DesertEagle
04F4: attach_char_to_object $205 {handle} 10@ {xOffset} 1.0 {yOffset} 1.0 {zOffset} 0.0 {heading} Facing.Forward {headingRange} 360.0 {weaponType} WeaponType.DesertEagle
04F4: attach_char_to_object $206 {handle} 10@ {xOffset} -1.0 {yOffset} 1.0 {zOffset} 0.0 {heading} Facing.Forward {headingRange} 360.0 {weaponType} WeaponType.DesertEagle
04F4: attach_char_to_object $207 {handle} 10@ {xOffset} 1.0 {yOffset} 0.0 {zOffset} 0.0 {heading} Facing.Forward {headingRange} 360.0 {weaponType} WeaponType.DesertEagle
04F4: attach_char_to_object $209 {handle} 10@ {xOffset} -1.0 {yOffset} 0.0 {zOffset} 0.0 {heading} Facing.Forward {headingRange} 360.0 {weaponType} WeaponType.DesertEagle
0173: set_char_heading $203 {heading} $5
0173: set_char_heading $204 {heading} $5
0173: set_char_heading $205 {heading} $5
0173: set_char_heading $206 {heading} $5
0173: set_char_heading $207 {heading} $5
0173: set_char_heading $208 {heading} $5
0173: set_char_heading $209 {heading} $5
0002: goto @Label6063

:Label12661
0001: wait {time} 0
00D6: if 1
0448:   is_char_sitting_in_car $120 {vehicle} $103
8205:   not locate_char_any_means_car_3d $120 {vehicle} $105 {xRadius} 50.0 {yRadius} 50.0 {zRadius} 50.0 {drawSphere} False
004D: goto_if_false @Label12926
0002: goto @Label12716

:Label12716
0001: wait {time} 0
0ACE: print_help_formatted {text} "RAPPROCHEMENT BIKE2 !" {args} 766 
0683: attach_car_to_car $104 {handle} $103 {xOffset} 0.0 {yOffset} -6.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0683: attach_car_to_car $105 {handle} $104 {xOffset} 0.0 {yOffset} -6.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0A30: fix_car $103
0A30: fix_car $104
0A30: fix_car $105
0001: wait {time} 1000
0684: detach_car $104 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
0684: detach_car $105 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
0002: goto @Label6063

:Label12926
0001: wait {time} 0
00D6: if 1
0448:   is_char_sitting_in_car $138 {vehicle} $107
8205:   not locate_char_any_means_car_3d $138 {vehicle} $109 {xRadius} 50.0 {yRadius} 50.0 {zRadius} 50.0 {drawSphere} False
004D: goto_if_false @Label13200
0002: goto @Label12981

:Label12981
0001: wait {time} 0
0ACE: print_help_formatted {text} "RAPPROCHEMENT CARS 4 5 AND 6 !" {args} 766 
0683: attach_car_to_car $108 {handle} $107 {xOffset} 0.0 {yOffset} -8.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0683: attach_car_to_car $109 {handle} $108 {xOffset} 0.0 {yOffset} -8.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0A30: fix_car $108
0A30: fix_car $109
0A30: fix_car $107
0001: wait {time} 1000
0684: detach_car $108 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
0684: detach_car $109 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
0002: goto @Label6063

:Label13200
0001: wait {time} 0
00D6: if 1
0448:   is_char_sitting_in_car $202 {vehicle} $4
8205:   not locate_char_any_means_car_3d $202 {vehicle} $114 {xRadius} 50.0 {yRadius} 50.0 {zRadius} 50.0 {drawSphere} False
004D: goto_if_false @Label13476
0002: goto @Label13255

:Label13255
0001: wait {time} 0
0ACE: print_help_formatted {text} "RAPPROCHEMENT CARS CJ 10 AND 11!" {args} 766 
0683: attach_car_to_car $113 {handle} $4 {xOffset} 0.0 {yOffset} -8.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0683: attach_car_to_car $114 {handle} $113 {xOffset} 0.0 {yOffset} -8.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0A30: fix_car $4
0A30: fix_car $113
0A30: fix_car $114
0001: wait {time} 1000
0684: detach_car $113 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
0684: detach_car $114 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
0002: goto @Label6063

:Label13476
0001: wait {time} 0
00D6: if 1
0448:   is_char_sitting_in_car $141 {vehicle} $110
8205:   not locate_char_any_means_car_3d $141 {vehicle} $112 {xRadius} 50.0 {yRadius} 50.0 {zRadius} 50.0 {drawSphere} False
004D: goto_if_false @Label13750
0002: goto @Label13531

:Label13531
0001: wait {time} 0
0ACE: print_help_formatted {text} "RAPPROCHEMENT CARS 7 8 AND 9 !" {args} 766 
0683: attach_car_to_car $111 {handle} $110 {xOffset} 0.0 {yOffset} -8.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0683: attach_car_to_car $112 {handle} $111 {xOffset} 0.0 {yOffset} -8.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0A30: fix_car $110
0A30: fix_car $111
0A30: fix_car $112
0001: wait {time} 1000
0684: detach_car $111 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
0684: detach_car $112 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
0002: goto @Label6063

:Label13750
0001: wait {time} 0
00D6: if 21
01AF:   locate_car_3d $107 {x} 1243.29 {y} -2054.928 {z} 59.8972 {xRadius} 20.0 {yRadius} 20.0 {zRadius} 20.0 {drawSphere} False
01AF:   locate_car_3d $103 {x} 1243.29 {y} -2054.928 {z} 59.8972 {xRadius} 30.0 {yRadius} 30.0 {zRadius} 30.0 {drawSphere} False
004D: goto_if_false @Label14358
0002: goto @Label13846

:Label13846
0001: wait {time} 0
014F: clear_onscreen_timer {var_timer} $1950
0ACE: print_help_formatted {text} "GARER DANS LE PARK DE PALAIS VERDANT BLUFF !" {args} 766 
00AB: set_car_coordinates $107 {x} 1276.871 {y} -2043.1281 {z} 59.87
0175: set_car_heading $107 {heading} 450.9393
00AB: set_car_coordinates $108 {x} 1276.871 {y} -2035.1281 {z} 59.87
0175: set_car_heading $108 {heading} 450.9393
00AB: set_car_coordinates $109 {x} 1276.871 {y} -2027.1281 {z} 59.87
0175: set_car_heading $109 {heading} 450.9393
00AB: set_car_coordinates $110 {x} 1276.871 {y} -2019.1281 {z} 59.87
0175: set_car_heading $110 {heading} 450.9393
00AB: set_car_coordinates $111 {x} 1276.871 {y} -2011.1281 {z} 59.87
0175: set_car_heading $111 {heading} 450.9393
00AB: set_car_coordinates $112 {x} 1267.9969 {y} -2011.1219 {z} 58.9097
0175: set_car_heading $112 {heading} 180.2191
00AB: set_car_coordinates $113 {x} 1262.699 {y} -2010.652 {z} 58.7867
0175: set_car_heading $113 {heading} 180.2191
00AB: set_car_coordinates $114 {x} 1257.885 {y} -2010.652 {z} 58.9966
0175: set_car_heading $114 {heading} 181.2343
00AB: set_car_coordinates $4 {x} 1259.489 {y} -2036.447 {z} 58.9522
0175: set_car_heading $4 {heading} 182.3884
00AB: set_car_coordinates $103 {x} 1249.901 {y} -2010.3929 {z} 59.2271
0175: set_car_heading $103 {heading} 179.1276
00AB: set_car_coordinates $104 {x} 1253.801 {y} -2010.0291 {z} 59.1149
0175: set_car_heading $104 {heading} 181.534
00AB: set_car_coordinates $105 {x} 1246.5601 {y} -2010.406 {z} 59.804
0175: set_car_heading $105 {heading} 182.8887
0519: freeze_car_position $103 {state} True
0519: freeze_car_position $104 {state} True
0519: freeze_car_position $105 {state} True
0519: freeze_car_position $107 {state} True
0519: freeze_car_position $108 {state} True
0519: freeze_car_position $109 {state} True
0519: freeze_car_position $110 {state} True
0519: freeze_car_position $111 {state} True
0519: freeze_car_position $112 {state} True
0519: freeze_car_position $113 {state} True
0519: freeze_car_position $114 {state} True
0519: freeze_car_position $4 {state} True
0002: goto @Label6063

:Label14358
0001: wait {time} 0
00D6: if 22
01AF:   locate_car_3d $103 {x} 1726.656 {y} -2251.3989 {z} 13.0956 {xRadius} 50.0 {yRadius} 50.0 {zRadius} 50.0 {drawSphere} False
01AF:   locate_car_3d $107 {x} 1726.656 {y} -2251.3989 {z} 13.0956 {xRadius} 20.0 {yRadius} 20.0 {zRadius} 20.0 {drawSphere} False
01AF:   locate_car_3d $4 {x} 1726.656 {y} -2251.3989 {z} 13.0956 {xRadius} 10.0 {yRadius} 10.0 {zRadius} 10.0 {drawSphere} False
004D: goto_if_false @Label14970
0002: goto @Label14491

:Label14491
0001: wait {time} 0
014F: clear_onscreen_timer {var_timer} $1950
0ACA: print_help_string {text} "PARK AIRPORT LS"
00AB: set_car_coordinates $107 {x} 1660.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $107 {heading} 88.5476
00AB: set_car_coordinates $108 {x} 1668.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $108 {heading} 88.5476
00AB: set_car_coordinates $109 {x} 1676.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $109 {heading} 88.5476
00AB: set_car_coordinates $110 {x} 1707.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $110 {heading} 88.5476
00AB: set_car_coordinates $111 {x} 1715.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $111 {heading} 88.5476
00AB: set_car_coordinates $112 {x} 1723.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $112 {heading} 88.5476
00AB: set_car_coordinates $113 {x} 1691.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $113 {heading} 88.6138
00AB: set_car_coordinates $114 {x} 1699.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $114 {heading} 88.6138
00AB: set_car_coordinates $4 {x} 1684.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $4 {heading} 88.5476
00AB: set_car_coordinates $103 {x} 1638.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $103 {heading} 88.5476
00AB: set_car_coordinates $104 {x} 1644.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $104 {heading} 88.5476
00AB: set_car_coordinates $105 {x} 1650.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $105 {heading} 88.5476
0519: freeze_car_position $103 {state} True
0519: freeze_car_position $104 {state} True
0519: freeze_car_position $105 {state} True
0519: freeze_car_position $107 {state} True
0519: freeze_car_position $108 {state} True
0519: freeze_car_position $109 {state} True
0519: freeze_car_position $110 {state} True
0519: freeze_car_position $111 {state} True
0519: freeze_car_position $112 {state} True
0519: freeze_car_position $113 {state} True
0519: freeze_car_position $114 {state} True
0519: freeze_car_position $4 {state} True
0002: goto @Label6063

:Label14970
0001: wait {time} 0
00D6: if 1
0448:   is_char_sitting_in_car $3 {vehicle} $4
0AB0:   is_key_pressed {keyCode} KeyCode.Z
004D: goto_if_false @Label15666
0002: goto @Label15004

:Label15004
0001: wait {time} 0
01B4: set_player_control $2 {state} True
0ACE: print_help_formatted {text} "LE PRESIDENT CJ EN HOTEL PARK !" {args} 766 
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
00AB: set_car_coordinates $107 {x} -2392.54 {y} 353.089 {z} 34.6528
0175: set_car_heading $107 {heading} 275.9142
00AB: set_car_coordinates $108 {x} -2399.459 {y} 349.5748 {z} 34.5585
0175: set_car_heading $108 {heading} 306.3727
00AB: set_car_coordinates $109 {x} -2404.936 {y} 344.952 {z} 34.6877
0175: set_car_heading $109 {heading} 319.7435
00AB: set_car_coordinates $110 {x} -2419.509 {y} 315.5672 {z} 34.5585
0175: set_car_heading $110 {heading} 330.4006
00AB: set_car_coordinates $111 {x} -2424.0779 {y} 315.9741 {z} 34.6499
0175: set_car_heading $111 {heading} 333.9311
00AB: set_car_coordinates $112 {x} -2424.248 {y} 303.982 {z} 34.5581
0175: set_car_heading $112 {heading} 20.2534
00AB: set_car_coordinates $113 {x} -2412.5659 {y} 327.8101 {z} 34.5581
0175: set_car_heading $113 {heading} 330.2598
00AB: set_car_coordinates $114 {x} -2421.0381 {y} 324.4044 {z} 34.9994
0175: set_car_heading $114 {heading} 334.6616
00AB: set_car_coordinates $4 {x} -2416.45 {y} 332.965 {z} 34.6908
0175: set_car_heading $4 {heading} 329.7817
00AB: set_car_coordinates $103 {x} -2386.24 {y} 352.6803 {z} 35.007
0175: set_car_heading $103 {heading} 241.8289
00AB: set_car_coordinates $104 {x} -2388.1621 {y} 349.7286 {z} 35.0078
0175: set_car_heading $104 {heading} 234.8132
00AB: set_car_coordinates $105 {x} -2390.0229 {y} 347.1708 {z} 35.0141
0175: set_car_heading $105 {heading} 235.1679
0001: wait {time} 1000
0519: freeze_car_position $103 {state} True
0519: freeze_car_position $104 {state} True
0519: freeze_car_position $105 {state} True
0519: freeze_car_position $107 {state} True
0519: freeze_car_position $108 {state} True
0519: freeze_car_position $109 {state} True
0519: freeze_car_position $110 {state} True
0519: freeze_car_position $111 {state} True
0519: freeze_car_position $112 {state} True
0519: freeze_car_position $113 {state} True
0519: freeze_car_position $114 {state} True
0519: freeze_car_position $4 {state} True
0002: goto @Label6063

:Label15666
0001: wait {time} 0
00D6: if 1
00DF:   is_char_in_any_car $3
01AF:   locate_car_3d $103 {x} -2603.3811 {y} 86.9566 {z} 4.313 {xRadius} 50.0 {yRadius} 50.0 {zRadius} 50.0 {drawSphere} False
004D: goto_if_false @Label16228
0002: goto @Label15730

:Label15730
0001: wait {time} 0
014F: clear_onscreen_timer {var_timer} $1950
0ACE: print_help_formatted {text} "PARKING CABINET DU PRESIDENT !" {args} 766 
00AB: set_car_coordinates $107 {x} -2435.9709 {y} 135.9597 {z} 34.682
0175: set_car_heading $107 {heading} 266.1933
00AB: set_car_coordinates $108 {x} -2437.166 {y} 141.665 {z} 34.7505
0175: set_car_heading $108 {heading} 272.0852
00AB: set_car_coordinates $109 {x} -2447.2041 {y} 136.681 {z} 34.675
0175: set_car_heading $109 {heading} 266.144
00AB: set_car_coordinates $110 {x} -2460.1689 {y} 162.4329 {z} 34.6824
0175: set_car_heading $110 {heading} 183.3992
00AB: set_car_coordinates $111 {x} -2460.0549 {y} 169.3806 {z} 34.8566
0175: set_car_heading $111 {heading} 178.4833
00AB: set_car_coordinates $112 {x} -2454.8391 {y} 175.0439 {z} 34.6796
0175: set_car_heading $112 {heading} 128.7462
00AB: set_car_coordinates $113 {x} -2459.8921 {y} 146.1358 {z} 34.6828
0175: set_car_heading $113 {heading} 180.8443
00AB: set_car_coordinates $114 {x} -2460.0559 {y} 154.0658 {z} 34.8543
0175: set_car_heading $114 {heading} 178.2547
00AB: set_car_coordinates $4 {x} -2456.3491 {y} 138.9381 {z} 34.7576
0175: set_car_heading $4 {heading} 225.591
00AB: set_car_coordinates $103 {x} -2428.8259 {y} 134.221 {z} 35.0413
0175: set_car_heading $103 {heading} 272.4514
00AB: set_car_coordinates $104 {x} -2428.448 {y} 138.5243 {z} 35.04
0175: set_car_heading $104 {heading} 271.002
00AB: set_car_coordinates $105 {x} -2429.7859 {y} 141.2249 {z} 35.0432
0175: set_car_heading $105 {heading} 271.1828
0519: freeze_car_position $103 {state} True
0519: freeze_car_position $104 {state} True
0519: freeze_car_position $105 {state} True
0519: freeze_car_position $107 {state} True
0519: freeze_car_position $108 {state} True
0519: freeze_car_position $109 {state} True
0519: freeze_car_position $110 {state} True
0519: freeze_car_position $111 {state} True
0519: freeze_car_position $112 {state} True
0519: freeze_car_position $113 {state} True
0519: freeze_car_position $114 {state} True
0519: freeze_car_position $4 {state} True
0002: goto @Label6063

:Label16228
0001: wait {time} 0
00D6: if 1
0448:   is_char_sitting_in_car $3 {vehicle} $4
0AB0:   is_key_pressed {keyCode} KeyCode.Oem8
004D: goto_if_false @Label17382
0002: goto @Label16263

:Label16263
0001: wait {time} 0
01B4: set_player_control $2 {state} True
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
01B4: set_player_control $2 {state} True
0001: wait {time} 3000
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $107 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $110 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
0519: freeze_car_position $4 {state} False
00AB: set_car_coordinates $107 {x} 2146.377 {y} 1703.887 {z} 10.2821
0175: set_car_heading $107 {heading} 47.4436
00AB: set_car_coordinates $108 {x} 2149.0779 {y} 1696.58 {z} 10.8765
0175: set_car_heading $108 {heading} 32.3341
00AB: set_car_coordinates $109 {x} 2152.364 {y} 1689.4771 {z} 10.8782
0175: set_car_heading $109 {heading} 21.4585
00AB: set_car_coordinates $110 {x} 2146.9641 {y} 1659.328 {z} 10.4054
0175: set_car_heading $110 {heading} 303.6869
00AB: set_car_coordinates $111 {x} 2140.4761 {y} 1655.059 {z} 10.4035
0175: set_car_heading $111 {heading} 296.3461
00AB: set_car_coordinates $112 {x} 2134.8579 {y} 1648.541 {z} 10.4067
0175: set_car_heading $112 {heading} 283.898
00AB: set_car_coordinates $113 {x} 2157.262 {y} 1672.436 {z} 10.4112
0175: set_car_heading $113 {heading} 343.4454
00AB: set_car_coordinates $114 {x} 2151.168 {y} 1663.729 {z} 10.4064
0175: set_car_heading $114 {heading} 320.6571
00AB: set_car_coordinates $4 {x} 2159.2061 {y} 1680.369 {z} 10.4101
0175: set_car_heading $4 {heading} 1.6363
00AB: set_car_coordinates $103 {x} 2130.2891 {y} 1713.111 {z} 10.6906
0175: set_car_heading $103 {heading} 63.8337
00AB: set_car_coordinates $104 {x} 2142.053 {y} 1708.473 {z} 10.6901
0175: set_car_heading $104 {heading} 56.5188
00AB: set_car_coordinates $105 {x} 2139.6379 {y} 1704.625 {z} 10.8786
0175: set_car_heading $105 {heading} 50.6808
0001: wait {time} 3000
0ACE: print_help_formatted {text} "VOYAGE LV LS !" {args} 766 
05D6: flush_route 
05D7: extend_route {x} 1754.908 {y} 1623.385 {z} 7.6215
05D7: extend_route {x} 1788.642 {y} 804.4164 {z} 11.0534
05D7: extend_route {x} 1604.979 {y} 111.7061 {z} 37.33
05D7: extend_route {x} 1658.129 {y} -174.8808 {z} 35.1762
05D7: extend_route {x} 1704.222 {y} -607.5983 {z} 38.8693
05D7: extend_route {x} 2614.333 {y} -1049.297 {z} 69.261
05D7: extend_route {x} 2639.3059 {y} -1319.52 {z} 40.0417
05D7: extend_route {x} 1243.29 {y} -2054.928 {z} 59.8972
07E7: task_drive_point_route_advanced {char} $120 {vehicle} $103 {speed} 20.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $138 {vehicle} $107 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $202 {vehicle} $4 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $141 {vehicle} $110 {speed} 21.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
0423: set_car_traction $103 {traction} 2.0
0423: set_car_traction $104 {traction} 2.0
0423: set_car_traction $105 {traction} 2.0
0423: set_car_traction $107 {traction} 2.0
0423: set_car_traction $110 {traction} 2.0
0423: set_car_traction $4 {traction} 2.0
0423: set_car_traction $108 {traction} 2.0
0423: set_car_traction $109 {traction} 2.0
0423: set_car_traction $111 {traction} 2.0
0423: set_car_traction $112 {traction} 2.0
0423: set_car_traction $113 {traction} 2.0
0423: set_car_traction $114 {traction} 2.0
01EC: set_car_heavy $103 {state} True
01EC: set_car_heavy $104 {state} True
01EC: set_car_heavy $105 {state} True
01EC: set_car_heavy $107 {state} True
01EC: set_car_heavy $108 {state} True
01EC: set_car_heavy $109 {state} True
01EC: set_car_heavy $110 {state} True
01EC: set_car_heavy $111 {state} True
01EC: set_car_heavy $112 {state} True
01EC: set_car_heavy $113 {state} True
01EC: set_car_heavy $114 {state} True
01EC: set_car_heavy $4 {state} True
0002: goto @Label6063

:Label17382
0001: wait {time} 0
00D6: if 27
09CB:   is_car_touching_car $108 {handle} $107
09CB:   is_car_touching_car $109 {handle} $108
09CB:   is_car_touching_car $113 {handle} $4
09CB:   is_car_touching_car $114 {handle} $113
09CB:   is_car_touching_car $111 {handle} $110
09CB:   is_car_touching_car $112 {handle} $111
09CB:   is_car_touching_car $4 {handle} $109
01AF:   locate_car_3d $103 {x} 1689.748 {y} -2162.676 {z} 16.537 {xRadius} 50.0 {yRadius} 20.0 {zRadius} 20.0 {drawSphere} False
004D: goto_if_false @Label17557
0002: goto @Label17497

:Label17497
0001: wait {time} 0
0ACE: print_help_formatted {text} "TURBO PLUS!" {args} 766 
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
0002: goto @Label6063

:Label17557
0001: wait {time} 0
00D6: if 1
00DF:   is_char_in_any_car $3
0AB0:   is_key_pressed {keyCode} KeyCode.K
004D: goto_if_false @Label18523
0002: goto @Label17588

:Label17588
0001: wait {time} 0
01B4: set_player_control $2 {state} True
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
0001: wait {time} 3000
0ACE: print_help_formatted {text} "REGANER VERDANT BLUFF !" {args} 766 
00AB: set_car_coordinates $107 {x} 2290.488 {y} -61.9121 {z} 26.1823
0175: set_car_heading $107 {heading} 1.2036
00AB: set_car_coordinates $108 {x} 2290.6389 {y} -69.1553 {z} 26.1793
0175: set_car_heading $108 {heading} 1.1993
00AB: set_car_coordinates $109 {x} 2290.8059 {y} -77.2239 {z} 26.1807
0175: set_car_heading $109 {heading} 1.19
00AB: set_car_coordinates $110 {x} 2271.01 {y} -94.3373 {z} 26.1821
0175: set_car_heading $110 {heading} 268.3744
00AB: set_car_coordinates $111 {x} 2259.3899 {y} -93.9893 {z} 26.1833
0175: set_car_heading $111 {heading} 270.1179
00AB: set_car_coordinates $112 {x} 2249.929 {y} -94.0073 {z} 26.1827
0175: set_car_heading $112 {heading} 270.1237
00AB: set_car_coordinates $113 {x} 2290.2129 {y} -92.5638 {z} 26.182
0175: set_car_heading $113 {heading} 331.2085
00AB: set_car_coordinates $114 {x} 2278.075 {y} -94.5429 {z} 26.1812
0175: set_car_heading $114 {heading} 268.333
00AB: set_car_coordinates $4 {x} 2290.947 {y} -85.1072 {z} 26.1827
0175: set_car_heading $4 {heading} 2.6794
00AB: set_car_coordinates $103 {x} 2290.022 {y} -39.318 {z} 26.1848
0175: set_car_heading $103 {heading} 1.2209
00AB: set_car_coordinates $104 {x} 2290.196 {y} -47.835 {z} 26.1841
0175: set_car_heading $104 {heading} 1.1636
00AB: set_car_coordinates $105 {x} 2290.343 {y} -54.9751 {z} 26.1852
0175: set_car_heading $105 {heading} 1.198
0001: wait {time} 3000
05D6: flush_route 
05D7: extend_route {x} 2826.3579 {y} -1618.667 {z} 10.6406
05D7: extend_route {x} 1243.29 {y} -2054.928 {z} 59.8972
07E7: task_drive_point_route_advanced {char} $120 {vehicle} $103 {speed} 20.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $138 {vehicle} $107 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $202 {vehicle} $4 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $141 {vehicle} $110 {speed} 21.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
0423: set_car_traction $103 {traction} 2.0
0423: set_car_traction $104 {traction} 2.0
0423: set_car_traction $105 {traction} 2.0
0423: set_car_traction $107 {traction} 2.0
0423: set_car_traction $110 {traction} 2.0
0423: set_car_traction $4 {traction} 2.0
0423: set_car_traction $108 {traction} 2.0
0423: set_car_traction $109 {traction} 2.0
0423: set_car_traction $111 {traction} 2.0
0423: set_car_traction $112 {traction} 2.0
0423: set_car_traction $113 {traction} 2.0
0423: set_car_traction $114 {traction} 2.0
01EC: set_car_heavy $103 {state} True
01EC: set_car_heavy $104 {state} True
01EC: set_car_heavy $105 {state} True
01EC: set_car_heavy $107 {state} True
01EC: set_car_heavy $108 {state} True
01EC: set_car_heavy $109 {state} True
01EC: set_car_heavy $110 {state} True
01EC: set_car_heavy $111 {state} True
01EC: set_car_heavy $112 {state} True
01EC: set_car_heavy $113 {state} True
01EC: set_car_heavy $114 {state} True
01EC: set_car_heavy $4 {state} True
0002: goto @Label6063

:Label18523
0001: wait {time} 0
00D6: if 25
01AF:   locate_car_3d $112 {x} 1813.882 {y} -1491.337 {z} 5.9402 {xRadius} 50.0 {yRadius} 50.0 {zRadius} 50.0 {drawSphere} False
01AF:   locate_car_3d $103 {x} 1691.772 {y} -1805.609 {z} 13.1048 {xRadius} 25.0 {yRadius} 25.0 {zRadius} 25.0 {drawSphere} False
01AF:   locate_car_3d $112 {x} 1355.472 {y} -1222.486 {z} 14.4507 {xRadius} 50.0 {yRadius} 50.0 {zRadius} 50.0 {drawSphere} False
01AF:   locate_car_3d $103 {x} -423.8509 {y} -614.1689 {z} 10.0042 {xRadius} 50.0 {yRadius} 50.0 {zRadius} 50.0 {drawSphere} False
01AF:   locate_car_3d $112 {x} -2691.27 {y} 1424.608 {z} 55.492 {xRadius} 50.0 {yRadius} 50.0 {zRadius} 50.0 {drawSphere} False
01AF:   locate_car_3d $112 {x} 1429.4449 {y} -1889.089 {z} 13.0091 {xRadius} 20.0 {yRadius} 20.0 {zRadius} 20.0 {drawSphere} False
004D: goto_if_false @Label18866
0002: goto @Label18767

:Label18767
0001: wait {time} 0
0ACE: print_help_formatted {text} "SPEED 35 !" {args} 766 
00AD: set_car_cruise_speed $103 {maxSpeed} 20.0
00AD: set_car_cruise_speed $4 {maxSpeed} 22.0
00AD: set_car_cruise_speed $107 {maxSpeed} 22.0
00AD: set_car_cruise_speed $110 {maxSpeed} 21.0
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
0002: goto @Label6063

:Label18866
0001: wait {time} 0
00D6: if 1
00DF:   is_char_in_any_car $3
8205:   not locate_char_any_means_car_3d $202 {vehicle} $109 {xRadius} 300.0 {yRadius} 300.0 {zRadius} 300.0 {drawSphere} False
004D: goto_if_false @Label19029
0002: goto @Label18918

:Label18918
0001: wait {time} 0
0ACE: print_help_formatted {text} "RAPPROCH 300 M  CJ, 10, 11!" {args} 766 
0683: attach_car_to_car $4 {handle} $109 {xOffset} 0.0 {yOffset} -8.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0001: wait {time} 1000
0684: detach_car $4 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
0002: goto @Label6063

:Label19029
0001: wait {time} 0
00D6: if 1
00DF:   is_char_in_any_car $3
8205:   not locate_char_any_means_car_3d $141 {vehicle} $114 {xRadius} 300.0 {yRadius} 300.0 {zRadius} 300.0 {drawSphere} False
004D: goto_if_false @Label19195
0002: goto @Label19081

:Label19081
0001: wait {time} 0
0ACE: print_help_formatted {text} "RAPPROCH 2 300 M CAR 7, 8, 9 !" {args} 766 
0683: attach_car_to_car $110 {handle} $114 {xOffset} 0.0 {yOffset} -8.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0001: wait {time} 1000
0684: detach_car $110 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
0002: goto @Label6063

:Label19195
0001: wait {time} 0
00D6: if 1
0448:   is_char_sitting_in_car $3 {vehicle} $4
0AB0:   is_key_pressed {keyCode} KeyCode.R
004D: goto_if_false @Label20609
0002: goto @Label19229

:Label19229
0001: wait {time} 0
0ACE: print_help_formatted {text} "VOYAGE SF LV !" {args} 766 
06DB: delete_all_trains 
01B4: set_player_control $2 {state} True
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
0001: wait {time} 3000
0004: $1950 = 100
03C3: display_onscreen_timer_with_string {var_timer} $1950 {direction} TimerDirection.Up {text} 'BB_19' // Time
00AB: set_car_coordinates $107 {x} -2392.54 {y} 353.089 {z} 34.6528
0175: set_car_heading $107 {heading} 275.9142
00AB: set_car_coordinates $108 {x} -2399.459 {y} 349.5748 {z} 34.5585
0175: set_car_heading $108 {heading} 306.3727
00AB: set_car_coordinates $109 {x} -2404.936 {y} 344.952 {z} 34.6877
0175: set_car_heading $109 {heading} 319.7435
00AB: set_car_coordinates $110 {x} -2419.509 {y} 315.5672 {z} 34.5585
0175: set_car_heading $110 {heading} 330.4006
00AB: set_car_coordinates $111 {x} -2424.0779 {y} 315.9741 {z} 34.6499
0175: set_car_heading $111 {heading} 333.9311
00AB: set_car_coordinates $112 {x} -2424.248 {y} 303.982 {z} 34.5581
0175: set_car_heading $112 {heading} 20.2534
00AB: set_car_coordinates $113 {x} -2412.5659 {y} 327.8101 {z} 34.5581
0175: set_car_heading $113 {heading} 330.2598
00AB: set_car_coordinates $114 {x} -2421.0381 {y} 324.4044 {z} 34.9994
0175: set_car_heading $114 {heading} 334.6616
00AB: set_car_coordinates $4 {x} -2416.45 {y} 332.965 {z} 34.6908
0175: set_car_heading $4 {heading} 329.7817
00AB: set_car_coordinates $103 {x} -2386.24 {y} 352.6803 {z} 35.007
0175: set_car_heading $103 {heading} 241.8289
00AB: set_car_coordinates $104 {x} -2388.1621 {y} 349.7286 {z} 35.0078
0175: set_car_heading $104 {heading} 234.8132
00AB: set_car_coordinates $105 {x} -2390.0229 {y} 347.1708 {z} 35.0141
0175: set_car_heading $105 {heading} 235.1679
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $107 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $110 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
0519: freeze_car_position $4 {state} False
09E9: give_non_player_car_nitro $107
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $110
09E9: give_non_player_car_nitro $112
01B4: set_player_control $2 {state} True
0001: wait {time} 8000
05D1: task_car_drive_to_coord {driver} $120 {vehicle} $103 {x} -1862.269 {y} 413.6885 {z} 16.8332 {speed} 5.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
05D1: task_car_drive_to_coord {driver} $120 {vehicle} $103 {x} -2040.549 {y} 317.1461 {z} 35.0257 {speed} 5.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
0001: wait {time} 30000
07E7: task_drive_point_route_advanced {char} $120 {vehicle} $103 {speed} 20.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
05D1: task_car_drive_to_coord {driver} $138 {vehicle} $107 {x} -1862.269 {y} 413.6885 {z} 16.8332 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #ELEGY {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
05D1: task_car_drive_to_coord {driver} $202 {vehicle} $4 {x} -1862.269 {y} 413.6885 {z} 16.8332 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #ELEGY {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
05D1: task_car_drive_to_coord {driver} $141 {vehicle} $110 {x} -1862.269 {y} 413.6885 {z} 16.8332 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #ELEGY {drivingStyle} DrivingMode.StopForCarsIgnoreLights
05D1: task_car_drive_to_coord {driver} $120 {vehicle} $103 {x} -1862.269 {y} 413.6885 {z} 16.8332 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
05D6: flush_route 
05D7: extend_route {x} -1661.845 {y} 539.02 {z} 38.0598
05D7: extend_route {x} -915.1396 {y} 966.1307 {z} 18.0653
05D7: extend_route {x} -562.3607 {y} 613.6188 {z} 16.6341
05D7: extend_route {x} 770.4962 {y} 664.187 {z} 11.2271
05D7: extend_route {x} 2018.272 {y} 837.0358 {z} 6.5513
05D7: extend_route {x} 2616.4919 {y} 1823.4091 {z} 10.8203
07E7: task_drive_point_route_advanced {char} $120 {vehicle} $103 {speed} 20.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
07E7: task_drive_point_route_advanced {char} $138 {vehicle} $107 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
07E7: task_drive_point_route_advanced {char} $202 {vehicle} $4 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
07E7: task_drive_point_route_advanced {char} $141 {vehicle} $110 {speed} 21.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
0423: set_car_traction $103 {traction} 2.0
0423: set_car_traction $104 {traction} 2.0
0423: set_car_traction $105 {traction} 2.0
0423: set_car_traction $107 {traction} 2.0
0423: set_car_traction $110 {traction} 2.0
0423: set_car_traction $4 {traction} 2.0
0423: set_car_traction $108 {traction} 2.0
0423: set_car_traction $109 {traction} 2.0
0423: set_car_traction $111 {traction} 2.0
0423: set_car_traction $112 {traction} 2.0
0423: set_car_traction $113 {traction} 2.0
0423: set_car_traction $114 {traction} 2.0
01EC: set_car_heavy $103 {state} True
01EC: set_car_heavy $104 {state} True
01EC: set_car_heavy $105 {state} True
01EC: set_car_heavy $107 {state} True
01EC: set_car_heavy $108 {state} True
01EC: set_car_heavy $109 {state} True
01EC: set_car_heavy $110 {state} True
01EC: set_car_heavy $111 {state} True
01EC: set_car_heavy $112 {state} True
01EC: set_car_heavy $113 {state} True
01EC: set_car_heavy $114 {state} True
01EC: set_car_heavy $4 {state} True
0002: goto @Label6063

:Label20609
0001: wait {time} 0
00D6: if 1
044B:   is_char_on_foot $3
051A:   has_char_been_damaged_by_char $3 {handle} $356
004D: goto_if_false @Label20893
0002: goto @Label20644

:Label20644
0001: wait {time} 0
05E2: task_kill_char_on_foot {killer} $202 {target} $356
0ACE: print_help_formatted {text} "ASSASSINER LE CRIMINEL  !" {args} 766 
05E2: task_kill_char_on_foot {killer} $210 {target} $356
05E2: task_kill_char_on_foot {killer} $211 {target} $356
05E2: task_kill_char_on_foot {killer} $212 {target} $356
05E2: task_kill_char_on_foot {killer} $212 {target} $356
05E2: task_kill_char_on_foot {killer} $214 {target} $356
05E2: task_kill_char_on_foot {killer} $215 {target} $356
05E2: task_kill_char_on_foot {killer} $216 {target} $356
05E2: task_kill_char_on_foot {killer} $217 {target} $356
05E2: task_kill_char_on_foot {killer} $218 {target} $356
05E2: task_kill_char_on_foot {killer} $225 {target} $356
05E2: task_kill_char_on_foot {killer} $226 {target} $356
05E2: task_kill_char_on_foot {killer} $227 {target} $356
054E: clear_char_last_damage_entity $3
05E2: task_kill_char_on_foot {killer} $120 {target} $356
05E2: task_kill_char_on_foot {killer} $127 {target} $356
05E2: task_kill_char_on_foot {killer} $129 {target} $356
05E2: task_kill_char_on_foot {killer} $138 {target} $356
05E2: task_kill_char_on_foot {killer} $139 {target} $356
05E2: task_kill_char_on_foot {killer} $140 {target} $356
05E2: task_kill_char_on_foot {killer} $141 {target} $356
05E2: task_kill_char_on_foot {killer} $142 {target} $356
05E2: task_kill_char_on_foot {killer} $143 {target} $356
05E2: task_kill_char_on_foot {killer} $144 {target} $356
05E2: task_kill_char_on_foot {killer} $145 {target} $356
05E2: task_kill_char_on_foot {killer} $202 {target} $356
0002: goto @Label6063

:Label20893
0001: wait {time} 0
00D6: if 25
01AF:   locate_car_3d $103 {x} -1921.092 {y} -63.7188 {z} 25.4174 {xRadius} 50.0 {yRadius} 50.0 {zRadius} 50.0 {drawSphere} False
01AF:   locate_car_3d $103 {x} 1381.233 {y} -1396.702 {z} 13.0937 {xRadius} 100.0 {yRadius} 100.0 {zRadius} 100.0 {drawSphere} False
01AF:   locate_car_3d $103 {x} -284.1063 {y} -878.2041 {z} 45.8951 {xRadius} 50.0 {yRadius} 50.0 {zRadius} 50.0 {drawSphere} False
01AF:   locate_car_3d $103 {x} -352.7408 {y} -760.2184 {z} 29.3011 {xRadius} 50.0 {yRadius} 50.0 {zRadius} 50.0 {drawSphere} False
01AF:   locate_car_3d $103 {x} -2674.032 {y} 1192.001 {z} 55.2382 {xRadius} 50.0 {yRadius} 50.0 {zRadius} 50.0 {drawSphere} False
01AF:   locate_car_3d $103 {x} 1265.821 {y} -1939.6541 {z} 29.1887 {xRadius} 25.0 {yRadius} 25.0 {zRadius} 25.0 {drawSphere} False
004D: goto_if_false @Label21206
0002: goto @Label21137

:Label21137
0001: wait {time} 0
0ACE: print_help_formatted {text} "SPEED 25 !" {args} 766 
00AD: set_car_cruise_speed $103 {maxSpeed} 15.0
00AD: set_car_cruise_speed $4 {maxSpeed} 17.0
00AD: set_car_cruise_speed $107 {maxSpeed} 17.0
00AD: set_car_cruise_speed $110 {maxSpeed} 16.0
0002: goto @Label6063

:Label21206
0001: wait {time} 0
00D6: if 1
00DF:   is_char_in_any_car $3
01AF:   locate_car_3d $103 {x} 2616.4919 {y} 1823.4091 {z} 10.8203 {xRadius} 100.0 {yRadius} 100.0 {zRadius} 100.0 {drawSphere} False
004D: goto_if_false @Label21944
0002: goto @Label21270

:Label21270
0001: wait {time} 0
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
0001: wait {time} 2000
014F: clear_onscreen_timer {var_timer} $1950
0ACE: print_help_formatted {text} "BIENVENUE AU PARKING DE PALAIS CALIGAS !" {args} 766 
00AB: set_car_coordinates $107 {x} 2146.377 {y} 1703.887 {z} 10.2821
0175: set_car_heading $107 {heading} 47.4436
00AB: set_car_coordinates $108 {x} 2149.0779 {y} 1696.58 {z} 10.8765
0175: set_car_heading $108 {heading} 32.3341
00AB: set_car_coordinates $109 {x} 2152.364 {y} 1689.4771 {z} 10.8782
0175: set_car_heading $109 {heading} 21.4585
00AB: set_car_coordinates $110 {x} 2146.9641 {y} 1659.328 {z} 10.4054
0175: set_car_heading $110 {heading} 303.6869
00AB: set_car_coordinates $111 {x} 2140.4761 {y} 1655.059 {z} 10.4035
0175: set_car_heading $111 {heading} 296.3461
00AB: set_car_coordinates $112 {x} 2134.8579 {y} 1648.541 {z} 10.4067
0175: set_car_heading $112 {heading} 283.898
00AB: set_car_coordinates $113 {x} 2157.262 {y} 1672.436 {z} 10.4112
0175: set_car_heading $113 {heading} 343.4454
00AB: set_car_coordinates $114 {x} 2151.168 {y} 1663.729 {z} 10.4064
0175: set_car_heading $114 {heading} 320.6571
00AB: set_car_coordinates $4 {x} 2159.2061 {y} 1680.369 {z} 10.4101
0175: set_car_heading $4 {heading} 1.6363
00AB: set_car_coordinates $103 {x} 2130.2891 {y} 1713.111 {z} 10.6906
0175: set_car_heading $103 {heading} 63.8337
00AB: set_car_coordinates $104 {x} 2142.053 {y} 1708.473 {z} 10.6901
0175: set_car_heading $104 {heading} 56.5188
00AB: set_car_coordinates $105 {x} 2139.6379 {y} 1704.625 {z} 10.8786
0175: set_car_heading $105 {heading} 50.6808
0001: wait {time} 5000
0519: freeze_car_position $103 {state} True
0519: freeze_car_position $104 {state} True
0519: freeze_car_position $105 {state} True
0519: freeze_car_position $107 {state} True
0519: freeze_car_position $108 {state} True
0519: freeze_car_position $109 {state} True
0519: freeze_car_position $110 {state} True
0519: freeze_car_position $111 {state} True
0519: freeze_car_position $112 {state} True
0519: freeze_car_position $113 {state} True
0519: freeze_car_position $114 {state} True
0519: freeze_car_position $4 {state} True
0002: goto @Label6063

:Label21944
0001: wait {time} 0
00D6: if 1
0448:   is_char_sitting_in_car $3 {vehicle} $4
0AB0:   is_key_pressed {keyCode} KeyCode.OemPeriod
004D: goto_if_false @Label23113
0002: goto @Label21979

:Label21979
0001: wait {time} 0
01B4: set_player_control $2 {state} True
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
01B4: set_player_control $2 {state} True
014F: clear_onscreen_timer {var_timer} $1950
0ACE: print_help_formatted {text} "VOYAGE SF LS !" {args} 766 
0001: wait {time} 3000
00AB: set_car_coordinates $107 {x} -2435.9709 {y} 135.9597 {z} 34.682
0175: set_car_heading $107 {heading} 266.1933
00AB: set_car_coordinates $108 {x} -2437.166 {y} 141.665 {z} 34.7505
0175: set_car_heading $108 {heading} 272.0852
00AB: set_car_coordinates $109 {x} -2447.2041 {y} 136.681 {z} 34.675
0175: set_car_heading $109 {heading} 266.144
00AB: set_car_coordinates $110 {x} -2460.1689 {y} 162.4329 {z} 34.6824
0175: set_car_heading $110 {heading} 183.3992
00AB: set_car_coordinates $111 {x} -2460.0549 {y} 169.3806 {z} 34.8566
0175: set_car_heading $111 {heading} 178.4833
00AB: set_car_coordinates $112 {x} -2454.8391 {y} 175.0439 {z} 34.6796
0175: set_car_heading $112 {heading} 128.7462
00AB: set_car_coordinates $113 {x} -2459.8921 {y} 146.1358 {z} 34.6828
0175: set_car_heading $113 {heading} 180.8443
00AB: set_car_coordinates $114 {x} -2460.0559 {y} 154.0658 {z} 34.8543
0175: set_car_heading $114 {heading} 178.2547
00AB: set_car_coordinates $4 {x} -2456.3491 {y} 138.9381 {z} 34.7576
0175: set_car_heading $4 {heading} 225.591
00AB: set_car_coordinates $103 {x} -2428.8259 {y} 134.221 {z} 35.0413
0175: set_car_heading $103 {heading} 272.4514
00AB: set_car_coordinates $104 {x} -2428.448 {y} 138.5243 {z} 35.04
0175: set_car_heading $104 {heading} 271.002
00AB: set_car_coordinates $105 {x} -2429.7859 {y} 141.2249 {z} 35.0432
0175: set_car_heading $105 {heading} 271.1828
0001: wait {time} 5000
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $107 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $110 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
0519: freeze_car_position $4 {state} False
05D6: flush_route 
05D7: extend_route {x} -2261.0339 {y} -218.6291 {z} 35.5074
05D7: extend_route {x} -1783.657 {y} -583.9261 {z} 16.1596
05D7: extend_route {x} -1098.6479 {y} -497.8527 {z} 32.5744
05D7: extend_route {x} -1003.19 {y} -439.5896 {z} 36.2436
05D7: extend_route {x} -161.8286 {y} -956.2508 {z} 29.8749
05D7: extend_route {x} 270.0459 {y} -1698.962 {z} 7.7369
05D7: extend_route {x} 901.7615 {y} -1790.324 {z} 13.2241
05D7: extend_route {x} 1243.29 {y} -2054.928 {z} 59.8972
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $120 {vehicle} $103 {speed} 20.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
0001: wait {time} 4000
07E7: task_drive_point_route_advanced {char} $138 {vehicle} $107 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $202 {vehicle} $4 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $141 {vehicle} $110 {speed} 21.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
0423: set_car_traction $103 {traction} 2.0
0423: set_car_traction $104 {traction} 2.0
0423: set_car_traction $105 {traction} 2.0
0423: set_car_traction $107 {traction} 2.0
0423: set_car_traction $110 {traction} 2.0
0423: set_car_traction $4 {traction} 2.0
0423: set_car_traction $108 {traction} 2.0
0423: set_car_traction $109 {traction} 2.0
0423: set_car_traction $111 {traction} 2.0
0423: set_car_traction $112 {traction} 2.0
0423: set_car_traction $113 {traction} 2.0
0423: set_car_traction $114 {traction} 2.0
01EC: set_car_heavy $103 {state} True
01EC: set_car_heavy $104 {state} True
01EC: set_car_heavy $105 {state} True
01EC: set_car_heavy $107 {state} True
01EC: set_car_heavy $108 {state} True
01EC: set_car_heavy $109 {state} True
01EC: set_car_heavy $110 {state} True
01EC: set_car_heavy $111 {state} True
01EC: set_car_heavy $112 {state} True
01EC: set_car_heavy $113 {state} True
01EC: set_car_heavy $114 {state} True
01EC: set_car_heavy $4 {state} True
0002: goto @Label6063

:Label23113
0001: wait {time} 0
00D6: if 1
00DF:   is_char_in_any_car $3
0AB0:   is_key_pressed {keyCode} KeyCode.B
004D: goto_if_false @Label24035
0002: goto @Label23144

:Label23144
0001: wait {time} 0
0519: freeze_car_position $103 {state} True
0519: freeze_car_position $104 {state} True
0519: freeze_car_position $105 {state} True
0519: freeze_car_position $107 {state} True
0519: freeze_car_position $108 {state} True
0519: freeze_car_position $109 {state} True
0519: freeze_car_position $110 {state} True
0519: freeze_car_position $111 {state} True
0519: freeze_car_position $112 {state} True
0519: freeze_car_position $113 {state} True
0519: freeze_car_position $114 {state} True
0519: freeze_car_position $4 {state} True
01B4: set_player_control $2 {state} True
0ACE: print_help_formatted {text} "VIGILANCE !" {args} 766 
077A: set_char_relationship $203 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $204 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $205 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $206 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $207 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $208 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $209 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
0001: wait {time} 2000
0622: task_leave_car_immediately {char} $203 {vehicle} $113
0622: task_leave_car_immediately {char} $204 {vehicle} $113
0622: task_leave_car_immediately {char} $205 {vehicle} $113
0622: task_leave_car_immediately {char} $206 {vehicle} $114
0622: task_leave_car_immediately {char} $207 {vehicle} $114
0622: task_leave_car_immediately {char} $209 {vehicle} $114
0622: task_leave_car_immediately {char} $208 {vehicle} $4
0631: set_group_member $242 {handle} $203
0631: set_group_member $242 {handle} $204
0631: set_group_member $242 {handle} $205
0631: set_group_member $242 {handle} $206
09B5: set_char_signal_after_kill $203 {state} False
09B5: set_char_signal_after_kill $204 {state} False
09B5: set_char_signal_after_kill $205 {state} False
09B5: set_char_signal_after_kill $206 {state} False
09B5: set_char_signal_after_kill $207 {state} False
09B5: set_char_signal_after_kill $208 {state} False
09B5: set_char_signal_after_kill $209 {state} False
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 1.3 {yOffset} -1.5 {zOffset} 0.0 {var_x} $5598 {var_y} $5599 {var_z} $5600
0754: flush_patrol_route 
0755: extend_patrol_route {x} $5598 {y} $5599 {z} $5600 {animationName} "DEALER_IDLE" {animationFile} "DEALER"
0817: task_follow_patrol_route {handle} $204 {speed} MoveState.Run {mode} RouteMode.Loop
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 2.5 {yOffset} -0.5 {zOffset} 0.0 {var_x} $5601 {var_y} $55 {var_z} $5602
0754: flush_patrol_route 
0755: extend_patrol_route {x} $5601 {y} $55 {z} $5602 {animationName} "DEALER_IDLE" {animationFile} "DEALER"
0817: task_follow_patrol_route {handle} $205 {speed} MoveState.Run {mode} RouteMode.Loop
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 3.5 {yOffset} 1.0 {zOffset} 0.0 {var_x} $5601 {var_y} $55 {var_z} $5602
0754: flush_patrol_route 
0755: extend_patrol_route {x} $5601 {y} $55 {z} $5602 {animationName} "DEALER_IDLE" {animationFile} "DEALER"
0817: task_follow_patrol_route {handle} $206 {speed} MoveState.Sprint {mode} RouteMode.Loop
04C4: get_offset_from_char_in_world_coords $3 {xOffset} -3.0 {yOffset} 1.3 {zOffset} 0.0 {var_x} $5601 {var_y} $55 {var_z} $5602
0754: flush_patrol_route 
0755: extend_patrol_route {x} $5601 {y} $55 {z} $5602 {animationName} "DEALER_IDLE" {animationFile} "DEALER"
0817: task_follow_patrol_route {handle} $203 {speed} MoveState.Run {mode} RouteMode.Loop
04C4: get_offset_from_char_in_world_coords $3 {xOffset} -3.0 {yOffset} -1.3 {zOffset} 0.0 {var_x} $5601 {var_y} $55 {var_z} $5602
0754: flush_patrol_route 
0755: extend_patrol_route {x} $5601 {y} $55 {z} $5602 {animationName} "DEALER_IDLE" {animationFile} "DEALER"
0817: task_follow_patrol_route {handle} $209 {speed} MoveState.Sprint {mode} RouteMode.Loop
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 3.3 {yOffset} -1.5 {zOffset} 0.0 {var_x} $5601 {var_y} $55 {var_z} $5602
0754: flush_patrol_route 
0755: extend_patrol_route {x} $5601 {y} $55 {z} $5602 {animationName} "DEALER_IDLE" {animationFile} "DEALER"
0817: task_follow_patrol_route {handle} $207 {speed} MoveState.Sprint {mode} RouteMode.Loop
0001: wait {time} 20000
04C4: get_offset_from_char_in_world_coords $3 {xOffset} 1.3 {yOffset} 1.6 {zOffset} 0.0 {var_x} $5598 {var_y} $5599 {var_z} $5600
0754: flush_patrol_route 
0755: extend_patrol_route {x} $5598 {y} $5599 {z} $5600 {animationName} "DEALER_IDLE" {animationFile} "DEALER"
0817: task_follow_patrol_route {handle} $208 {speed} MoveState.Run {mode} RouteMode.Loop
0001: wait {time} 3000
020A: lock_car_doors $4 {lockStatus} CarLock.Unlocked
0657: open_car_door $4 {door} CarDoor.RightRearDoor
05CD: task_leave_car {char} $3 {vehicle} $4
0001: wait {time} 5000
0631: set_group_member $242 {handle} $207
0631: set_group_member $242 {handle} $208
0631: set_group_member $242 {handle} $209
0002: goto @Label6063

:Label24035
0001: wait {time} 0
00D6: if 1
0449:   is_char_sitting_in_any_car $3
00E1:   is_button_pressed {pad} PadId.Pad1 {buttonId} Button.Leftshock
004D: goto_if_false @Label24263
0002: goto @Label24068

:Label24068
0001: wait {time} 0
0512: print_help_forever {key} 'T1PL'
01B4: set_player_control $2 {state} False
08D4: create_menu {header} 'IEO9' {topLeftX} 29.0 {topLeftY} 80.0 {width} 186.0 {numColumns} 1 {interactive} True {background} True {alignment} Align.Left {var_handle} $5603
08DB: set_menu_column $5603 {column} 0 {title} 'TEXP' {row0} 'LSSF' {row1} 'SFLS1' {row2} 'FIERL' {row3} 'LVSNT' {row4} 'LSLV' {row5} 'LVLS' {row6} 'POLO' {row7} 'POLOR' {row8} 'DEPLSI' {row9} 'AIL2' {row10} 'MARKER' {row11} 'VGSFLV2'
0001: wait {time} 2500
0002: goto @Label6063

:Label24263
0001: wait {time} 0
00D6: if 1
044B:   is_char_on_foot $3
0AB0:   is_key_pressed {keyCode} KeyCode.W
004D: goto_if_false @Label25993
0002: goto @Label24294

:Label24294
0001: wait {time} 0
04ED: request_animation {animationFile} "SHALAT"
038B: load_all_models_now 
01B2: give_weapon_to_char $3 {weaponType} WeaponType.Unarmed {ammo} 99999
077A: set_char_relationship $203 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $204 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $205 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $206 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $207 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
077A: set_char_relationship $209 {relationshipType} RelationshipType.Hate {pedType} PedType.Bum
0172: get_char_heading $3 {var_heading} $5
0107: create_object {modelId} #BRIEFCASE {x} $1951 {y} $1952 {z} $1953 {var_handle} 10@
069B: attach_object_to_char 10@ {handle} $3 {xOffset} 0.0 {yOffset} -0.1 {zOffset} 0.0 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0382: set_object_collision 10@ {state} False
0750: set_object_visible 10@ {state} False
04F4: attach_char_to_object $208 {handle} 10@ {xOffset} 0.0 {yOffset} -2.0 {zOffset} 0.1 {heading} Facing.Forward {headingRange} 0.0 {weaponType} WeaponType.Unarmed
04F4: attach_char_to_object $220 {handle} 10@ {xOffset} 1.0 {yOffset} -2.0 {zOffset} 0.1 {heading} Facing.Forward {headingRange} 0.0 {weaponType} WeaponType.Unarmed
04F4: attach_char_to_object $221 {handle} 10@ {xOffset} 2.0 {yOffset} -2.0 {zOffset} 0.1 {heading} Facing.Forward {headingRange} 0.0 {weaponType} WeaponType.Unarmed
04F4: attach_char_to_object $222 {handle} 10@ {xOffset} 3.0 {yOffset} -2.0 {zOffset} 0.1 {heading} Facing.Forward {headingRange} 0.0 {weaponType} WeaponType.Unarmed
04F4: attach_char_to_object $219 {handle} 10@ {xOffset} -1.0 {yOffset} -2.0 {zOffset} 0.1 {heading} Facing.Forward {headingRange} 0.0 {weaponType} WeaponType.Unarmed
04F4: attach_char_to_object $213 {handle} 10@ {xOffset} -2.0 {yOffset} -2.0 {zOffset} 0.1 {heading} Facing.Forward {headingRange} 0.0 {weaponType} WeaponType.Unarmed
04F4: attach_char_to_object $1949 {handle} 10@ {xOffset} -3.0 {yOffset} -2.0 {zOffset} 0.1 {heading} Facing.Forward {headingRange} 0.0 {weaponType} WeaponType.Unarmed
0173: set_char_heading $219 {heading} $5
0173: set_char_heading $220 {heading} $5
0173: set_char_heading $221 {heading} $5
0173: set_char_heading $222 {heading} $5
0173: set_char_heading $208 {heading} $5
0173: set_char_heading $213 {heading} $5
0173: set_char_heading $1949 {heading} $5
0173: set_char_heading $223 {heading} $5
0173: set_char_heading $224 {heading} $5
04F4: attach_char_to_object $203 {handle} 10@ {xOffset} 1.0 {yOffset} -4.0 {zOffset} 0.0 {heading} Facing.Forward {headingRange} 360.0 {weaponType} WeaponType.DesertEagle
04F4: attach_char_to_object $204 {handle} 10@ {xOffset} -1.0 {yOffset} -4.0 {zOffset} 0.0 {heading} Facing.Forward {headingRange} 360.0 {weaponType} WeaponType.DesertEagle
04F4: attach_char_to_object $205 {handle} 10@ {xOffset} 3.0 {yOffset} 2.0 {zOffset} 0.0 {heading} Facing.Forward {headingRange} 360.0 {weaponType} WeaponType.DesertEagle
04F4: attach_char_to_object $206 {handle} 10@ {xOffset} -3.0 {yOffset} 2.0 {zOffset} 0.0 {heading} Facing.Forward {headingRange} 360.0 {weaponType} WeaponType.DesertEagle
04F4: attach_char_to_object $207 {handle} 10@ {xOffset} 4.0 {yOffset} 0.0 {zOffset} 0.0 {heading} Facing.Forward {headingRange} 360.0 {weaponType} WeaponType.DesertEagle
04F4: attach_char_to_object $209 {handle} 10@ {xOffset} -5.0 {yOffset} 0.0 {zOffset} 0.0 {heading} Facing.Forward {headingRange} 360.0 {weaponType} WeaponType.DesertEagle
0173: set_char_heading $203 {heading} $5
0173: set_char_heading $204 {heading} $5
0173: set_char_heading $205 {heading} $5
0173: set_char_heading $206 {heading} $5
0173: set_char_heading $207 {heading} $5
0173: set_char_heading $209 {heading} $5
04F4: attach_char_to_object $223 {handle} 10@ {xOffset} 2.0 {yOffset} 5.0 {zOffset} 0.0 {heading} Facing.Forward {headingRange} 360.0 {weaponType} WeaponType.Camera
04F4: attach_char_to_object $224 {handle} 10@ {xOffset} -2.0 {yOffset} 5.0 {zOffset} 0.0 {heading} Facing.Forward {headingRange} 360.0 {weaponType} WeaponType.Camera
0173: set_char_heading $223 {heading} $5
0173: set_char_heading $224 {heading} $5
05E2: task_kill_char_on_foot {killer} $223 {target} $3
05E2: task_kill_char_on_foot {killer} $224 {target} $3
0812: task_play_anim_non_interruptable {handle} $3 {animationName} "JAMAAH2" {animationFile} "SHALAT" {blendSpeed} 4.0 {loop} False {lockX} False {lockY} False {keepLastFrame} False {time} -1
0812: task_play_anim_non_interruptable {handle} $219 {animationName} "JAMAAH2" {animationFile} "SHALAT" {blendSpeed} 4.0 {loop} False {lockX} False {lockY} False {keepLastFrame} False {time} -1
0812: task_play_anim_non_interruptable {handle} $220 {animationName} "JAMAAH2" {animationFile} "SHALAT" {blendSpeed} 4.0 {loop} False {lockX} False {lockY} False {keepLastFrame} False {time} -1
0812: task_play_anim_non_interruptable {handle} $221 {animationName} "JAMAAH2" {animationFile} "SHALAT" {blendSpeed} 4.0 {loop} False {lockX} False {lockY} False {keepLastFrame} False {time} -1
0812: task_play_anim_non_interruptable {handle} $222 {animationName} "JAMAAH2" {animationFile} "SHALAT" {blendSpeed} 4.0 {loop} False {lockX} False {lockY} False {keepLastFrame} False {time} -1
0812: task_play_anim_non_interruptable {handle} $208 {animationName} "JAMAAH2" {animationFile} "SHALAT" {blendSpeed} 4.0 {loop} False {lockX} False {lockY} False {keepLastFrame} False {time} -1
0812: task_play_anim_non_interruptable {handle} $1949 {animationName} "JAMAAH2" {animationFile} "SHALAT" {blendSpeed} 4.0 {loop} False {lockX} False {lockY} False {keepLastFrame} False {time} -1
0812: task_play_anim_non_interruptable {handle} $213 {animationName} "JAMAAH2" {animationFile} "SHALAT" {blendSpeed} 4.0 {loop} False {lockX} False {lockY} False {keepLastFrame} False {time} -1
04F4: attach_char_to_object $210 {handle} 10@ {xOffset} 0.0 {yOffset} -4.0 {zOffset} 0.1 {heading} Facing.Forward {headingRange} 0.0 {weaponType} WeaponType.Ak47
04F4: attach_char_to_object $211 {handle} 10@ {xOffset} 2.0 {yOffset} -4.0 {zOffset} 0.1 {heading} Facing.Back {headingRange} 0.0 {weaponType} WeaponType.Ak47
04F4: attach_char_to_object $212 {handle} 10@ {xOffset} 3.3 {yOffset} -4.0 {zOffset} 0.1 {heading} Facing.Right {headingRange} 0.0 {weaponType} WeaponType.Ak47
04F4: attach_char_to_object $214 {handle} 10@ {xOffset} -2.0 {yOffset} -4.0 {zOffset} 0.1 {heading} Facing.Back {headingRange} 0.0 {weaponType} WeaponType.Ak47
04F4: attach_char_to_object $215 {handle} 10@ {xOffset} -3.3 {yOffset} -4.0 {zOffset} 0.1 {heading} Facing.Left {headingRange} 0.0 {weaponType} WeaponType.Ak47
0173: set_char_heading $210 {heading} $5
0173: set_char_heading $211 {heading} $5
0173: set_char_heading $212 {heading} $5
0173: set_char_heading $214 {heading} $5
0173: set_char_heading $215 {heading} $5
04F4: attach_char_to_object $216 {handle} 10@ {xOffset} 5.0 {yOffset} -2.0 {zOffset} 0.1 {heading} Facing.Right {headingRange} 0.0 {weaponType} WeaponType.Ak47
04F4: attach_char_to_object $217 {handle} 10@ {xOffset} -5.0 {yOffset} -2.0 {zOffset} 0.1 {heading} Facing.Left {headingRange} 0.0 {weaponType} WeaponType.Ak47
0173: set_char_heading $216 {heading} $5
0173: set_char_heading $217 {heading} $5
04F4: attach_char_to_object $218 {handle} 10@ {xOffset} 5.0 {yOffset} 4.0 {zOffset} 0.1 {heading} Facing.Forward {headingRange} 0.0 {weaponType} WeaponType.Ak47
04F4: attach_char_to_object $225 {handle} 10@ {xOffset} -5.0 {yOffset} 4.0 {zOffset} 0.1 {heading} Facing.Forward {headingRange} 0.0 {weaponType} WeaponType.Ak47
04F4: attach_char_to_object $226 {handle} 10@ {xOffset} 2.0 {yOffset} 7.0 {zOffset} 0.1 {heading} Facing.Forward {headingRange} 0.0 {weaponType} WeaponType.Ak47
04F4: attach_char_to_object $227 {handle} 10@ {xOffset} -2.0 {yOffset} 7.0 {zOffset} 0.1 {heading} Facing.Forward {headingRange} 0.0 {weaponType} WeaponType.Ak47
0173: set_char_heading $218 {heading} $5
0173: set_char_heading $225 {heading} $5
0173: set_char_heading $226 {heading} $5
0173: set_char_heading $227 {heading} $5
0001: wait {time} 45000
0ACE: print_help_formatted {text} "MOD PRIERE" {args} 766 
0687: clear_char_tasks $223
0687: clear_char_tasks $224
0465: detach_char_from_car $1949
0465: detach_char_from_car $203
0465: detach_char_from_car $204
0465: detach_char_from_car $205
0465: detach_char_from_car $206
0465: detach_char_from_car $207
0465: detach_char_from_car $208
0465: detach_char_from_car $209
0465: detach_char_from_car $210
0465: detach_char_from_car $211
0465: detach_char_from_car $212
0465: detach_char_from_car $213
0465: detach_char_from_car $214
0465: detach_char_from_car $215
0465: detach_char_from_car $216
0465: detach_char_from_car $217
0465: detach_char_from_car $218
0465: detach_char_from_car $225
0465: detach_char_from_car $226
0465: detach_char_from_car $227
0465: detach_char_from_car $219
0465: detach_char_from_car $220
0465: detach_char_from_car $221
0465: detach_char_from_car $222
0465: detach_char_from_car $223
0465: detach_char_from_car $224
0002: goto @Label6063

:Label25993
0001: wait {time} 0
00D6: if 
0AB0:   is_key_pressed {keyCode} KeyCode.Num3
004D: goto_if_false @Label27211
0002: goto @Label26019

:Label26019
0001: wait {time} 0
01B4: set_player_control $2 {state} True
0ACE: print_help_formatted {text} "VOYAGE SF LV 2 !" {args} 766 
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
0001: wait {time} 3000
0004: $1950 = 100
03C3: display_onscreen_timer_with_string {var_timer} $1950 {direction} TimerDirection.Up {text} 'BB_19' // Time
00AB: set_car_coordinates $107 {x} -2392.54 {y} 353.089 {z} 34.6528
0175: set_car_heading $107 {heading} 275.9142
00AB: set_car_coordinates $108 {x} -2399.459 {y} 349.5748 {z} 34.5585
0175: set_car_heading $108 {heading} 306.3727
00AB: set_car_coordinates $109 {x} -2404.936 {y} 344.952 {z} 34.6877
0175: set_car_heading $109 {heading} 319.7435
00AB: set_car_coordinates $110 {x} -2419.509 {y} 315.5672 {z} 34.5585
0175: set_car_heading $110 {heading} 330.4006
00AB: set_car_coordinates $111 {x} -2424.0779 {y} 315.9741 {z} 34.6499
0175: set_car_heading $111 {heading} 333.9311
00AB: set_car_coordinates $112 {x} -2424.248 {y} 303.982 {z} 34.5581
0175: set_car_heading $112 {heading} 20.2534
00AB: set_car_coordinates $113 {x} -2412.5659 {y} 327.8101 {z} 34.5581
0175: set_car_heading $113 {heading} 330.2598
00AB: set_car_coordinates $114 {x} -2421.0381 {y} 324.4044 {z} 34.9994
0175: set_car_heading $114 {heading} 334.6616
00AB: set_car_coordinates $4 {x} -2416.45 {y} 332.965 {z} 34.6908
0175: set_car_heading $4 {heading} 329.7817
00AB: set_car_coordinates $103 {x} -2386.24 {y} 352.6803 {z} 35.007
0175: set_car_heading $103 {heading} 241.8289
00AB: set_car_coordinates $104 {x} -2388.1621 {y} 349.7286 {z} 35.0078
0175: set_car_heading $104 {heading} 234.8132
00AB: set_car_coordinates $105 {x} -2390.0229 {y} 347.1708 {z} 35.0141
0175: set_car_heading $105 {heading} 235.1679
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $107 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $110 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
0519: freeze_car_position $4 {state} False
0001: wait {time} 5000
05D6: flush_route 
05D7: extend_route {x} -2374.978 {y} 1047.433 {z} 55.3999
05D7: extend_route {x} -2691.1819 {y} 2115.4209 {z} 55.2349
05D7: extend_route {x} -2299.249 {y} 2678.6941 {z} 56.1611
05D7: extend_route {x} -1208.048 {y} 1860.545 {z} 40.543
05D7: extend_route {x} 501.1469 {y} 1661.88 {z} 13.379
05D7: extend_route {x} 688.2313 {y} 2560.4919 {z} 28.427
05D7: extend_route {x} 947.4869 {y} 2573.584 {z} 10.4211
05D7: extend_route {x} 2616.4919 {y} 1823.4091 {z} 10.8203
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
07E7: task_drive_point_route_advanced {char} $120 {vehicle} $103 {speed} 5.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
0001: wait {time} 30000
07E7: task_drive_point_route_advanced {char} $120 {vehicle} $103 {speed} 20.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
07E7: task_drive_point_route_advanced {char} $138 {vehicle} $107 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $202 {vehicle} $4 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $141 {vehicle} $110 {speed} 21.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
0423: set_car_traction $103 {traction} 2.0
0423: set_car_traction $104 {traction} 2.0
0423: set_car_traction $105 {traction} 2.0
0423: set_car_traction $107 {traction} 2.0
0423: set_car_traction $110 {traction} 2.0
0423: set_car_traction $4 {traction} 2.0
0423: set_car_traction $108 {traction} 2.0
0423: set_car_traction $109 {traction} 2.0
0423: set_car_traction $111 {traction} 2.0
0423: set_car_traction $112 {traction} 2.0
0423: set_car_traction $113 {traction} 2.0
0423: set_car_traction $114 {traction} 2.0
01EC: set_car_heavy $103 {state} True
01EC: set_car_heavy $104 {state} True
01EC: set_car_heavy $105 {state} True
01EC: set_car_heavy $107 {state} True
01EC: set_car_heavy $108 {state} True
01EC: set_car_heavy $109 {state} True
01EC: set_car_heavy $110 {state} True
01EC: set_car_heavy $111 {state} True
01EC: set_car_heavy $112 {state} True
01EC: set_car_heavy $113 {state} True
01EC: set_car_heavy $114 {state} True
01EC: set_car_heavy $4 {state} True
0002: goto @Label6063

:Label27211
0001: wait {time} 0
00D6: if 1
0448:   is_char_sitting_in_car $3 {vehicle} $4
0AB0:   is_key_pressed {keyCode} KeyCode.OemComma
004D: goto_if_false @Label28368
0002: goto @Label27246

:Label27246
0001: wait {time} 0
0004: $1950 = 100
03C3: display_onscreen_timer_with_string {var_timer} $1950 {direction} TimerDirection.Up {text} 'BB_19' // Time
0ACE: print_help_formatted {text} "VOYAGE LS SF!" {args} 766 
01B4: set_player_control $2 {state} True
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
0001: wait {time} 3000
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $107 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $110 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
0519: freeze_car_position $4 {state} False
00AB: set_car_coordinates $107 {x} 1322.49 {y} -2058.832 {z} 57.2925
0175: set_car_heading $107 {heading} 271.1939
00AB: set_car_coordinates $108 {x} 1314.996 {y} -2058.23 {z} 57.6039
0175: set_car_heading $108 {heading} 272.1593
00AB: set_car_coordinates $109 {x} 1306.776 {y} -2058.542 {z} 57.7539
0175: set_car_heading $109 {heading} 270.5486
00AB: set_car_coordinates $110 {x} 1275.266 {y} -2057.6819 {z} 58.6397
0175: set_car_heading $110 {heading} 270.3475
00AB: set_car_coordinates $111 {x} 1267.396 {y} -2059.113 {z} 58.9499
0175: set_car_heading $111 {heading} 269.9755
00AB: set_car_coordinates $112 {x} 1253.549 {y} -2057.1431 {z} 59.2387
0175: set_car_heading $112 {heading} 268.6093
00AB: set_car_coordinates $113 {x} 1290.5389 {y} -2053.3569 {z} 58.2103
0175: set_car_heading $113 {heading} 270.7266
00AB: set_car_coordinates $114 {x} 1283.0811 {y} -2053.6919 {z} 58.5106
0175: set_car_heading $114 {heading} 266.7814
00AB: set_car_coordinates $4 {x} 1299.23 {y} -2052.998 {z} 58.0636
0175: set_car_heading $4 {heading} 268.4866
00AB: set_car_coordinates $103 {x} 1358.3669 {y} -2050.781 {z} 56.1327
0175: set_car_heading $103 {heading} 276.2996
00AB: set_car_coordinates $104 {x} 1342.4189 {y} -2052.957 {z} 56.7236
0175: set_car_heading $104 {heading} 274.4033
00AB: set_car_coordinates $105 {x} 1331.71 {y} -2053.5291 {z} 57.0777
0175: set_car_heading $105 {heading} 271.7611
0001: wait {time} 2000
05D6: flush_route 
05D7: extend_route {x} -33.7834 {y} -1516.3 {z} 1.8203
05D7: extend_route {x} -132.6681 {y} -979.1817 {z} 26.101
05D7: extend_route {x} -1014.981 {y} -440.7413 {z} 36.2755
05D7: extend_route {x} -1331.093 {y} -813.7512 {z} 75.4142
05D7: extend_route {x} -1760.022 {y} -611.208 {z} 16.1157
05D7: extend_route {x} -2019.926 {y} -576.0085 {z} 26.3076
05D7: extend_route {x} -2603.3811 {y} 86.9566 {z} 4.313
07E7: task_drive_point_route_advanced {char} $120 {vehicle} $103 {speed} 20.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $138 {vehicle} $107 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $202 {vehicle} $4 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $141 {vehicle} $110 {speed} 21.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
0423: set_car_traction $103 {traction} 2.0
0423: set_car_traction $104 {traction} 2.0
0423: set_car_traction $105 {traction} 2.0
0423: set_car_traction $107 {traction} 2.0
0423: set_car_traction $110 {traction} 2.0
0423: set_car_traction $4 {traction} 2.0
0423: set_car_traction $108 {traction} 2.0
0423: set_car_traction $109 {traction} 2.0
0423: set_car_traction $111 {traction} 2.0
0423: set_car_traction $112 {traction} 2.0
0423: set_car_traction $113 {traction} 2.0
0423: set_car_traction $114 {traction} 2.0
01EC: set_car_heavy $103 {state} True
01EC: set_car_heavy $104 {state} True
01EC: set_car_heavy $105 {state} True
01EC: set_car_heavy $107 {state} True
01EC: set_car_heavy $108 {state} True
01EC: set_car_heavy $109 {state} True
01EC: set_car_heavy $110 {state} True
01EC: set_car_heavy $111 {state} True
01EC: set_car_heavy $112 {state} True
01EC: set_car_heavy $113 {state} True
01EC: set_car_heavy $114 {state} True
01EC: set_car_heavy $4 {state} True
0002: goto @Label6063

:Label28368
0001: wait {time} 0
00D6: if 1
0448:   is_char_sitting_in_car $3 {vehicle} $4
0AB0:   is_key_pressed {keyCode} KeyCode.I
004D: goto_if_false @Label29674
0002: goto @Label28402

:Label28402
0001: wait {time} 0
01B4: set_player_control $2 {state} True
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
0001: wait {time} 3000
00AB: set_car_coordinates $107 {x} 1660.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $107 {heading} 88.5476
00AB: set_car_coordinates $108 {x} 1668.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $108 {heading} 88.5476
00AB: set_car_coordinates $109 {x} 1676.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $109 {heading} 88.5476
00AB: set_car_coordinates $110 {x} 1707.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $110 {heading} 88.5476
00AB: set_car_coordinates $111 {x} 1715.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $111 {heading} 88.5476
00AB: set_car_coordinates $112 {x} 1723.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $112 {heading} 88.5476
00AB: set_car_coordinates $113 {x} 1691.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $113 {heading} 88.6138
00AB: set_car_coordinates $114 {x} 1699.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $114 {heading} 88.6138
00AB: set_car_coordinates $4 {x} 1684.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $4 {heading} 88.5476
00AB: set_car_coordinates $103 {x} 1638.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $103 {heading} 88.5476
00AB: set_car_coordinates $104 {x} 1644.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $104 {heading} 88.5476
00AB: set_car_coordinates $105 {x} 1650.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $105 {heading} 88.5476
0004: $1950 = 100
03C3: display_onscreen_timer_with_string {var_timer} $1950 {direction} TimerDirection.Up {text} 'BB_19' // Time
0ACE: print_help_formatted {text} "MODE DESTINATION CJ PALAIS !" {args} 766 
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
00AD: set_car_cruise_speed $107 {maxSpeed} 1.0
00AD: set_car_cruise_speed $110 {maxSpeed} 1.0
00AD: set_car_cruise_speed $4 {maxSpeed} 1.0
00AB: set_car_coordinates $107 {x} 1660.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $107 {heading} 88.5476
00AB: set_car_coordinates $4 {x} 1684.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $4 {heading} 88.5476
00AB: set_car_coordinates $110 {x} 1707.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $110 {heading} 88.5476
0221: apply_brakes_to_players_car $138 {state} True
0221: apply_brakes_to_players_car $141 {state} True
0221: apply_brakes_to_players_car $202 {state} True
05D6: flush_route 
05D7: extend_route {x} 1542.251 {y} -2131.6001 {z} 14.4356
05D7: extend_route {x} 1620.597 {y} -2091.0139 {z} 19.4169
05D7: extend_route {x} 1609.245 {y} -1675.37 {z} 28.249
05D7: extend_route {x} 2040.985 {y} -1596.3311 {z} 13.0289
05D7: extend_route {x} 1243.29 {y} -2054.928 {z} 59.8972
0001: wait {time} 3000
0519: freeze_car_position $107 {state} True
0519: freeze_car_position $4 {state} True
0519: freeze_car_position $110 {state} True
07E7: task_drive_point_route_advanced {char} $120 {vehicle} $103 {speed} 20.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
0519: freeze_car_position $103 {state} False
0001: wait {time} 3000
07E7: task_drive_point_route_advanced {char} $138 {vehicle} $107 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0519: freeze_car_position $107 {state} False
0001: wait {time} 3000
07E7: task_drive_point_route_advanced {char} $202 {vehicle} $4 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0519: freeze_car_position $4 {state} False
0001: wait {time} 3000
07E7: task_drive_point_route_advanced {char} $141 {vehicle} $110 {speed} 21.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0519: freeze_car_position $110 {state} False
0423: set_car_traction $103 {traction} 2.0
0423: set_car_traction $104 {traction} 2.0
0423: set_car_traction $105 {traction} 2.0
0423: set_car_traction $107 {traction} 2.0
0423: set_car_traction $110 {traction} 2.0
0423: set_car_traction $4 {traction} 2.0
0423: set_car_traction $108 {traction} 2.0
0423: set_car_traction $109 {traction} 2.0
0423: set_car_traction $111 {traction} 2.0
0423: set_car_traction $112 {traction} 2.0
0423: set_car_traction $113 {traction} 2.0
0423: set_car_traction $114 {traction} 2.0
01EC: set_car_heavy $103 {state} True
01EC: set_car_heavy $104 {state} True
01EC: set_car_heavy $105 {state} True
01EC: set_car_heavy $107 {state} True
01EC: set_car_heavy $108 {state} True
01EC: set_car_heavy $109 {state} True
01EC: set_car_heavy $110 {state} True
01EC: set_car_heavy $111 {state} True
01EC: set_car_heavy $112 {state} True
01EC: set_car_heavy $113 {state} True
01EC: set_car_heavy $114 {state} True
01EC: set_car_heavy $4 {state} True
0002: goto @Label6063

:Label29674
0001: wait {time} 0
00D6: if 1
0448:   is_char_sitting_in_car $3 {vehicle} $4
0AB0:   is_key_pressed {keyCode} KeyCode.T
004D: goto_if_false @Label30909
0002: goto @Label29708

:Label29708
0001: wait {time} 0
0ACE: print_help_formatted {text} "VOYAGE LV SF!" {args} 766 
01B4: set_player_control $2 {state} True
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
0001: wait {time} 3000
00AB: set_car_coordinates $107 {x} 2146.377 {y} 1703.887 {z} 10.2821
0175: set_car_heading $107 {heading} 47.4436
00AB: set_car_coordinates $108 {x} 2149.0779 {y} 1696.58 {z} 10.8765
0175: set_car_heading $108 {heading} 32.3341
00AB: set_car_coordinates $109 {x} 2152.364 {y} 1689.4771 {z} 10.8782
0175: set_car_heading $109 {heading} 21.4585
00AB: set_car_coordinates $110 {x} 2146.9641 {y} 1659.328 {z} 10.4054
0175: set_car_heading $110 {heading} 303.6869
00AB: set_car_coordinates $111 {x} 2140.4761 {y} 1655.059 {z} 10.4035
0175: set_car_heading $111 {heading} 296.3461
00AB: set_car_coordinates $112 {x} 2134.8579 {y} 1648.541 {z} 10.4067
0175: set_car_heading $112 {heading} 283.898
00AB: set_car_coordinates $113 {x} 2157.262 {y} 1672.436 {z} 10.4112
0175: set_car_heading $113 {heading} 343.4454
00AB: set_car_coordinates $114 {x} 2151.168 {y} 1663.729 {z} 10.4064
0175: set_car_heading $114 {heading} 320.6571
00AB: set_car_coordinates $4 {x} 2159.2061 {y} 1680.369 {z} 10.4101
0175: set_car_heading $4 {heading} 1.6363
00AB: set_car_coordinates $103 {x} 2130.2891 {y} 1713.111 {z} 10.6906
0175: set_car_heading $103 {heading} 63.8337
00AB: set_car_coordinates $104 {x} 2142.053 {y} 1708.473 {z} 10.6901
0175: set_car_heading $104 {heading} 56.5188
00AB: set_car_coordinates $105 {x} 2139.6379 {y} 1704.625 {z} 10.8786
0175: set_car_heading $105 {heading} 50.6808
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $107 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $110 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
0519: freeze_car_position $4 {state} False
0001: wait {time} 5000
05D6: flush_route 
05D7: extend_route {x} 1754.908 {y} 1623.385 {z} 7.6215
05D7: extend_route {x} 1749.77 {y} 854.142 {z} 9.7665
05D7: extend_route {x} 463.1077 {y} 743.0896 {z} 4.7122
05D7: extend_route {x} 44.6368 {y} 663.5703 {z} 6.0776
05D7: extend_route {x} -648.1282 {y} 669.0304 {z} 16.681
05D7: extend_route {x} -962.9116 {y} 1315.068 {z} 40.121
05D7: extend_route {x} -1490.803 {y} 741.8383 {z} 46.1027
05D7: extend_route {x} -2603.3811 {y} 86.9566 {z} 4.313
07E7: task_drive_point_route_advanced {char} $120 {vehicle} $103 {speed} 20.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $138 {vehicle} $107 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $202 {vehicle} $4 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $141 {vehicle} $110 {speed} 21.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
0001: wait {time} 1000
07E7: task_drive_point_route_advanced {char} $120 {vehicle} $103 {speed} 20.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
07E7: task_drive_point_route_advanced {char} $138 {vehicle} $107 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
07E7: task_drive_point_route_advanced {char} $202 {vehicle} $4 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
07E7: task_drive_point_route_advanced {char} $141 {vehicle} $110 {speed} 21.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0423: set_car_traction $103 {traction} 2.0
0423: set_car_traction $104 {traction} 2.0
0423: set_car_traction $105 {traction} 2.0
0423: set_car_traction $107 {traction} 2.0
0423: set_car_traction $110 {traction} 2.0
0423: set_car_traction $4 {traction} 2.0
0423: set_car_traction $108 {traction} 2.0
0423: set_car_traction $109 {traction} 2.0
0423: set_car_traction $111 {traction} 2.0
0423: set_car_traction $112 {traction} 2.0
0423: set_car_traction $113 {traction} 2.0
0423: set_car_traction $114 {traction} 2.0
01EC: set_car_heavy $103 {state} True
01EC: set_car_heavy $104 {state} True
01EC: set_car_heavy $105 {state} True
01EC: set_car_heavy $107 {state} True
01EC: set_car_heavy $108 {state} True
01EC: set_car_heavy $109 {state} True
01EC: set_car_heavy $110 {state} True
01EC: set_car_heavy $111 {state} True
01EC: set_car_heavy $112 {state} True
01EC: set_car_heavy $113 {state} True
01EC: set_car_heavy $114 {state} True
01EC: set_car_heavy $4 {state} True
0002: goto @Label6063

:Label30909
0001: wait {time} 0
00D6: if 1
0449:   is_char_sitting_in_any_car $3
8205:   not locate_char_any_means_car_3d $120 {vehicle} $105 {xRadius} 40.0 {yRadius} 50.0 {zRadius} 40.0 {drawSphere} False
004D: goto_if_false @Label31123
0002: goto @Label30961

:Label30961
0001: wait {time} 0
0ACE: print_help_formatted {text} "RAPROCHEMENT BIKE!" {args} 766 
0683: attach_car_to_car $104 {handle} $103 {xOffset} 0.0 {yOffset} -6.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0683: attach_car_to_car $105 {handle} $104 {xOffset} 0.0 {yOffset} -6.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0001: wait {time} 1000
0684: detach_car $104 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
0684: detach_car $105 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
0002: goto @Label6063

:Label31123
0001: wait {time} 0
00D6: if 1
0449:   is_char_sitting_in_any_car $3
8205:   not locate_char_any_means_car_3d $138 {vehicle} $109 {xRadius} 40.0 {yRadius} 50.0 {zRadius} 40.0 {drawSphere} False
004D: goto_if_false @Label31347
0002: goto @Label31175

:Label31175
0001: wait {time} 0
0ACE: print_help_formatted {text} "RAPROCHEMENT CARS 4 5 AND 6!" {args} 766 
0683: attach_car_to_car $108 {handle} $107 {xOffset} 0.0 {yOffset} -8.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0683: attach_car_to_car $109 {handle} $108 {xOffset} 0.0 {yOffset} -8.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0001: wait {time} 1000
0684: detach_car $108 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
0684: detach_car $109 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
0002: goto @Label6063

:Label31347
0001: wait {time} 0
00D6: if 1
0449:   is_char_sitting_in_any_car $3
8205:   not locate_char_any_means_car_3d $202 {vehicle} $114 {xRadius} 40.0 {yRadius} 50.0 {zRadius} 40.0 {drawSphere} False
004D: goto_if_false @Label31574
0002: goto @Label31399

:Label31399
0001: wait {time} 0
0ACE: print_help_formatted {text} "RAPROCHEMENT CARS CJ 10 AND 11!" {args} 766 
0683: attach_car_to_car $113 {handle} $4 {xOffset} 0.0 {yOffset} -8.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0683: attach_car_to_car $114 {handle} $113 {xOffset} 0.0 {yOffset} -8.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0001: wait {time} 1000
0684: detach_car $113 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
0684: detach_car $114 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
0002: goto @Label6063

:Label31574
0001: wait {time} 0
00D6: if 1
0449:   is_char_sitting_in_any_car $3
8205:   not locate_char_any_means_car_3d $141 {vehicle} $112 {xRadius} 40.0 {yRadius} 50.0 {zRadius} 40.0 {drawSphere} False
004D: goto_if_false @Label31799
0002: goto @Label31626

:Label31626
0001: wait {time} 0
0ACE: print_help_formatted {text} "RAPROCHEMENT CARS 7 8 AND 9 !" {args} 766 
0683: attach_car_to_car $111 {handle} $110 {xOffset} 0.0 {yOffset} -8.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0683: attach_car_to_car $112 {handle} $111 {xOffset} 0.0 {yOffset} -8.0 {zOffset} 0.1 {xRotation} 0.0 {yRotation} 0.0 {zRotation} 0.0
0001: wait {time} 1000
0684: detach_car $111 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
0684: detach_car $112 {x} 0.0 {y} 0.0 {z} 0.0 {collisionDetection} False
0002: goto @Label6063

:Label31799
0001: wait {time} 0
00D6: if 1
0449:   is_char_sitting_in_any_car $120
01AF:   locate_car_3d $103 {x} 1260.229 {y} -2039.873 {z} 59.1347 {xRadius} 20.0 {yRadius} 20.0 {zRadius} 20.0 {drawSphere} False
004D: goto_if_false @Label32341
0002: goto @Label31863

:Label31863
0001: wait {time} 0
0ACE: print_help_formatted {text} "RAPROCHEMENT  !" {args} 766 
00AB: set_car_coordinates $107 {x} 1276.871 {y} -2043.1281 {z} 59.87
0175: set_car_heading $107 {heading} 450.9393
00AB: set_car_coordinates $108 {x} 1276.871 {y} -2035.1281 {z} 59.87
0175: set_car_heading $108 {heading} 450.9393
00AB: set_car_coordinates $109 {x} 1276.871 {y} -2027.1281 {z} 59.87
0175: set_car_heading $109 {heading} 450.9393
00AB: set_car_coordinates $110 {x} 1276.871 {y} -2019.1281 {z} 59.87
0175: set_car_heading $110 {heading} 450.9393
00AB: set_car_coordinates $111 {x} 1276.871 {y} -2011.1281 {z} 59.87
0175: set_car_heading $111 {heading} 450.9393
00AB: set_car_coordinates $112 {x} 1267.9969 {y} -2011.1219 {z} 58.9097
0175: set_car_heading $112 {heading} 180.2191
00AB: set_car_coordinates $113 {x} 1262.699 {y} -2010.652 {z} 58.7867
0175: set_car_heading $113 {heading} 180.2191
00AB: set_car_coordinates $114 {x} 1257.885 {y} -2010.652 {z} 58.9966
0175: set_car_heading $114 {heading} 181.2343
00AB: set_car_coordinates $4 {x} 1259.489 {y} -2036.447 {z} 58.9522
0175: set_car_heading $4 {heading} 182.3884
00AB: set_car_coordinates $103 {x} 1249.901 {y} -2010.3929 {z} 59.2271
0175: set_car_heading $103 {heading} 179.1276
00AB: set_car_coordinates $104 {x} 1253.801 {y} -2010.0291 {z} 59.1149
0175: set_car_heading $104 {heading} 181.534
00AB: set_car_coordinates $105 {x} 1246.5601 {y} -2010.406 {z} 59.804
0175: set_car_heading $105 {heading} 182.8887
0519: freeze_car_position $103 {state} True
0519: freeze_car_position $104 {state} True
0519: freeze_car_position $105 {state} True
0519: freeze_car_position $107 {state} True
0519: freeze_car_position $108 {state} True
0519: freeze_car_position $109 {state} True
0519: freeze_car_position $110 {state} True
0519: freeze_car_position $111 {state} True
0519: freeze_car_position $112 {state} True
0519: freeze_car_position $113 {state} True
0519: freeze_car_position $114 {state} True
0519: freeze_car_position $4 {state} True
0002: goto @Label6063

:Label32341
0001: wait {time} 0
00D6: if 1
044B:   is_char_on_foot $3
0AB0:   is_key_pressed {keyCode} KeyCode.Num6
004D: goto_if_false @Label32532
0002: goto @Label32372

:Label32372
0001: wait {time} 0
01B4: set_player_control $2 {state} True
0ACE: print_help_formatted {text} "MODE PR CJ FOLLOW !" {args} 766 
0850: task_follow_footsteps {handle} $219 {target} $3
0850: task_follow_footsteps {handle} $220 {target} $219
0850: task_follow_footsteps {handle} $221 {target} $220
0850: task_follow_footsteps {handle} $1949 {target} $203
01B2: give_weapon_to_char $223 {weaponType} WeaponType.Camera {ammo} 99999
01B2: give_weapon_to_char $224 {weaponType} WeaponType.Camera {ammo} 99999
0850: task_follow_footsteps {handle} $215 {target} $221
0850: task_follow_footsteps {handle} $214 {target} $220
0850: task_follow_footsteps {handle} $222 {target} $208
05E2: task_kill_char_on_foot {killer} $223 {target} $3
05E2: task_kill_char_on_foot {killer} $224 {target} $3
0729: task_use_mobile_phone {handle} $3 {start} True
0001: wait {time} 1000
0729: task_use_mobile_phone {handle} $3 {start} False
0002: goto @Label6063

:Label32532
0001: wait {time} 0
00D6: if 1
00DF:   is_char_in_any_car $3
0AB0:   is_key_pressed {keyCode} KeyCode.O
004D: goto_if_false @Label33963
0002: goto @Label32563

:Label32563
0001: wait {time} 0
0ACE: print_help_formatted {text} "POLOMINO !" {args} 766 
01B4: set_player_control $2 {state} True
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
0001: wait {time} 3000
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $107 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
0519: freeze_car_position $4 {state} False
00AB: set_car_coordinates $107 {x} 1322.49 {y} -2058.832 {z} 57.2925
0175: set_car_heading $107 {heading} 271.1939
00AB: set_car_coordinates $108 {x} 1314.996 {y} -2058.23 {z} 57.6039
0175: set_car_heading $108 {heading} 272.1593
00AB: set_car_coordinates $109 {x} 1306.776 {y} -2058.542 {z} 57.7539
0175: set_car_heading $109 {heading} 270.5486
00AB: set_car_coordinates $110 {x} 1275.266 {y} -2057.6819 {z} 58.6397
0175: set_car_heading $110 {heading} 270.3475
00AB: set_car_coordinates $111 {x} 1267.396 {y} -2059.113 {z} 58.9499
0175: set_car_heading $111 {heading} 269.9755
00AB: set_car_coordinates $112 {x} 1253.549 {y} -2057.1431 {z} 59.2387
0175: set_car_heading $112 {heading} 268.6093
00AB: set_car_coordinates $113 {x} 1290.5389 {y} -2053.3569 {z} 58.2103
0175: set_car_heading $113 {heading} 270.7266
00AB: set_car_coordinates $114 {x} 1283.0811 {y} -2053.6919 {z} 58.5106
0175: set_car_heading $114 {heading} 266.7814
00AB: set_car_coordinates $4 {x} 1299.23 {y} -2052.998 {z} 58.0636
0175: set_car_heading $4 {heading} 268.4866
00AB: set_car_coordinates $103 {x} 1358.3669 {y} -2050.781 {z} 56.1327
0175: set_car_heading $103 {heading} 276.2996
00AB: set_car_coordinates $104 {x} 1342.4189 {y} -2052.957 {z} 56.7236
0175: set_car_heading $104 {heading} 274.4033
00AB: set_car_coordinates $105 {x} 1331.71 {y} -2053.5291 {z} 57.0777
0175: set_car_heading $105 {heading} 271.7611
0001: wait {time} 3000
05D6: flush_route 
05D7: extend_route {x} 2882.6479 {y} -1638.58 {z} 10.6854
05D7: extend_route {x} 2895.7209 {y} -870.5724 {z} 10.684
05D7: extend_route {x} 2898.623 {y} -611.5278 {z} 10.7061
05D7: extend_route {x} 2848.6421 {y} 41.4312 {z} 19.4533
05D7: extend_route {x} 2241.7339 {y} -97.6721 {z} 26.3656
07E7: task_drive_point_route_advanced {char} $120 {vehicle} $103 {speed} 20.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
0001: wait {time} 2000
05D6: flush_route 
05D7: extend_route {x} 2882.6479 {y} -1638.58 {z} 10.6854
05D7: extend_route {x} 2895.7209 {y} -870.5724 {z} 10.684
05D7: extend_route {x} 2898.623 {y} -611.5278 {z} 10.7061
05D7: extend_route {x} 2848.6421 {y} 41.4312 {z} 19.4533
05D7: extend_route {x} 2265.2361 {y} -98.0224 {z} 26.377
07E7: task_drive_point_route_advanced {char} $138 {vehicle} $107 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
05D6: flush_route 
05D7: extend_route {x} 2882.6479 {y} -1638.58 {z} 10.6854
05D7: extend_route {x} 2895.7209 {y} -870.5724 {z} 10.684
05D7: extend_route {x} 2898.623 {y} -611.5278 {z} 10.7061
05D7: extend_route {x} 2848.6421 {y} 41.4312 {z} 19.4533
05D7: extend_route {x} 2292.4839 {y} -98.5597 {z} 26.3751
07E7: task_drive_point_route_advanced {char} $202 {vehicle} $4 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
05D6: flush_route 
05D7: extend_route {x} 2882.6479 {y} -1638.58 {z} 10.6854
05D7: extend_route {x} 2895.7209 {y} -870.5724 {z} 10.684
05D7: extend_route {x} 2898.623 {y} -611.5278 {z} 10.7061
05D7: extend_route {x} 2848.6421 {y} 41.4312 {z} 19.4533
05D7: extend_route {x} 2321.4551 {y} -98.6389 {z} 26.3689
07E7: task_drive_point_route_advanced {char} $141 {vehicle} $110 {speed} 21.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
0423: set_car_traction $103 {traction} 2.0
0423: set_car_traction $104 {traction} 2.0
0423: set_car_traction $105 {traction} 2.0
0423: set_car_traction $107 {traction} 2.0
0423: set_car_traction $110 {traction} 2.0
0423: set_car_traction $4 {traction} 2.0
0423: set_car_traction $108 {traction} 2.0
0423: set_car_traction $109 {traction} 2.0
0423: set_car_traction $111 {traction} 2.0
0423: set_car_traction $112 {traction} 2.0
0423: set_car_traction $113 {traction} 2.0
0423: set_car_traction $114 {traction} 2.0
01EC: set_car_heavy $103 {state} True
01EC: set_car_heavy $104 {state} True
01EC: set_car_heavy $105 {state} True
01EC: set_car_heavy $107 {state} True
01EC: set_car_heavy $108 {state} True
01EC: set_car_heavy $109 {state} True
01EC: set_car_heavy $110 {state} True
01EC: set_car_heavy $111 {state} True
01EC: set_car_heavy $112 {state} True
01EC: set_car_heavy $113 {state} True
01EC: set_car_heavy $114 {state} True
01EC: set_car_heavy $4 {state} True
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $107 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $110 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
0519: freeze_car_position $4 {state} False
0002: goto @Label6063

:Label33963
0001: wait {time} 0
00D6: if 1
0448:   is_char_sitting_in_car $3 {vehicle} $4
00E1:   is_button_pressed {pad} PadId.Pad1 {buttonId} Button.Triangle
004D: goto_if_false @Label34024
0002: goto @Label33999

:Label33999
0001: wait {time} 0
08DA: delete_menu $5603
03E6: clear_help 
01B4: set_player_control $2 {state} True
0002: goto @Label6063

:Label34024
0001: wait {time} 0
00D6: if 1
0448:   is_char_sitting_in_car $3 {vehicle} $4
0AB0:   is_key_pressed {keyCode} KeyCode.U
004D: goto_if_false @Label35090
0002: goto @Label34058

:Label34058
0001: wait {time} 0
0ACE: print_help_formatted {text} "AIRPORT LS !" {args} 766 
01B4: set_player_control $2 {state} True
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
0001: wait {time} 3000
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $107 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
0519: freeze_car_position $4 {state} False
00AB: set_car_coordinates $107 {x} 1322.49 {y} -2058.832 {z} 57.2925
0175: set_car_heading $107 {heading} 271.1939
00AB: set_car_coordinates $108 {x} 1314.996 {y} -2058.23 {z} 57.6039
0175: set_car_heading $108 {heading} 272.1593
00AB: set_car_coordinates $109 {x} 1306.776 {y} -2058.542 {z} 57.7539
0175: set_car_heading $109 {heading} 270.5486
00AB: set_car_coordinates $110 {x} 1275.266 {y} -2057.6819 {z} 58.6397
0175: set_car_heading $110 {heading} 270.3475
00AB: set_car_coordinates $111 {x} 1267.396 {y} -2059.113 {z} 58.9499
0175: set_car_heading $111 {heading} 269.9755
00AB: set_car_coordinates $112 {x} 1253.549 {y} -2057.1431 {z} 59.2387
0175: set_car_heading $112 {heading} 268.6093
00AB: set_car_coordinates $113 {x} 1290.5389 {y} -2053.3569 {z} 58.2103
0175: set_car_heading $113 {heading} 270.7266
00AB: set_car_coordinates $114 {x} 1283.0811 {y} -2053.6919 {z} 58.5106
0175: set_car_heading $114 {heading} 266.7814
00AB: set_car_coordinates $4 {x} 1299.23 {y} -2052.998 {z} 58.0636
0175: set_car_heading $4 {heading} 268.4866
00AB: set_car_coordinates $103 {x} 1358.3669 {y} -2050.781 {z} 56.1327
0175: set_car_heading $103 {heading} 276.2996
00AB: set_car_coordinates $104 {x} 1342.4189 {y} -2052.957 {z} 56.7236
0175: set_car_heading $104 {heading} 274.4033
00AB: set_car_coordinates $105 {x} 1331.71 {y} -2053.5291 {z} 57.0777
0175: set_car_heading $105 {heading} 271.7611
0001: wait {time} 3000
05D6: flush_route 
05D7: extend_route {x} 1430.9091 {y} -1657.944 {z} 13.1017
05D7: extend_route {x} 1368.3101 {y} -2152.627 {z} 13.0633
05D7: extend_route {x} 1732.9399 {y} -2250.0129 {z} 12.8813
0001: wait {time} 5000
07E7: task_drive_point_route_advanced {char} $120 {vehicle} $103 {speed} 20.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
07E7: task_drive_point_route_advanced {char} $138 {vehicle} $107 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
07E7: task_drive_point_route_advanced {char} $202 {vehicle} $4 {speed} 22.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
07E7: task_drive_point_route_advanced {char} $141 {vehicle} $110 {speed} 21.0 {driveStyle} DriveMode.Accurate {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 3000
0519: freeze_car_position $110 {state} True
0519: freeze_car_position $110 {state} False
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
09E9: give_non_player_car_nitro $112
0423: set_car_traction $103 {traction} 2.0
0423: set_car_traction $104 {traction} 2.0
0423: set_car_traction $105 {traction} 2.0
0423: set_car_traction $107 {traction} 2.0
0423: set_car_traction $110 {traction} 2.0
0423: set_car_traction $4 {traction} 2.0
0423: set_car_traction $108 {traction} 2.0
0423: set_car_traction $109 {traction} 2.0
0423: set_car_traction $111 {traction} 2.0
0423: set_car_traction $112 {traction} 2.0
0423: set_car_traction $113 {traction} 2.0
0423: set_car_traction $114 {traction} 2.0
01EC: set_car_heavy $103 {state} True
01EC: set_car_heavy $104 {state} True
01EC: set_car_heavy $105 {state} True
01EC: set_car_heavy $107 {state} True
01EC: set_car_heavy $108 {state} True
01EC: set_car_heavy $109 {state} True
01EC: set_car_heavy $110 {state} True
01EC: set_car_heavy $111 {state} True
01EC: set_car_heavy $112 {state} True
01EC: set_car_heavy $113 {state} True
01EC: set_car_heavy $114 {state} True
01EC: set_car_heavy $4 {state} True
0002: goto @Label6063

:Label35090
0001: wait {time} 0
00D6: if 1
00DF:   is_char_in_any_car $3
00E1:   is_button_pressed {pad} PadId.Pad1 {buttonId} Button.Cross
004D: goto_if_false @Label36500
0002: goto @Label35123

:Label35123
0001: wait {time} 0
08D7: get_menu_item_selected $5603 {var_row} $5604
08DA: delete_menu $5603
03E6: clear_help 
0871: switch_start {caseId} $5604 {numCases} 12 {hasDefaultCase} 0 {defaultLabel} @Label33999 {caseNum1} 0 {caseLabel1} @Label27246 {caseNum2} 1 {caseLabel2} @Label21979 {caseNum3} 2 {caseLabel3} @Label10563 {caseNum4} 3 {caseLabel4} @Label16263 {caseNum5} 4 {caseLabel5} @Label19229 {caseNum6} 5 {caseLabel6} @Label29708 {caseNum7} 6 {caseLabel7} @Label32563
0872: switch_continued {caseNum1} 7 {caseLabel1} @Label17588 {caseNum2} 8 {caseLabel2} @Label34058 {caseNum3} 9 {caseLabel3} @Label28402 {caseNum4} 10 {caseLabel4} @Label35277 {caseNum5} 11 {caseLabel5} @Label26019 {caseNum6} -1 {caseLabel6} @Label26019 {caseNum7} -1 {caseLabel7} @Label26019 {caseNum8} -1 {caseLabel8} @Label26019 {caseNum9} -1 {caseLabel9} @Label26019
0002: goto @Label6063

:Label35277
01B4: set_player_control $2 {state} True
0792: clear_char_tasks_immediately $120
0792: clear_char_tasks_immediately $127
0792: clear_char_tasks_immediately $129
0792: clear_char_tasks_immediately $138
0792: clear_char_tasks_immediately $139
0792: clear_char_tasks_immediately $140
0792: clear_char_tasks_immediately $141
0792: clear_char_tasks_immediately $142
0792: clear_char_tasks_immediately $143
0792: clear_char_tasks_immediately $144
0792: clear_char_tasks_immediately $145
0792: clear_char_tasks_immediately $202
072A: task_warp_char_into_car_as_driver {char} $120 {vehicle} $103
072A: task_warp_char_into_car_as_driver {char} $202 {vehicle} $4
072A: task_warp_char_into_car_as_driver {char} $127 {vehicle} $104
072A: task_warp_char_into_car_as_driver {char} $129 {vehicle} $105
072A: task_warp_char_into_car_as_driver {char} $138 {vehicle} $107
072A: task_warp_char_into_car_as_driver {char} $139 {vehicle} $108
072A: task_warp_char_into_car_as_driver {char} $140 {vehicle} $109
072A: task_warp_char_into_car_as_driver {char} $141 {vehicle} $110
072A: task_warp_char_into_car_as_driver {char} $142 {vehicle} $111
072A: task_warp_char_into_car_as_driver {char} $143 {vehicle} $112
072A: task_warp_char_into_car_as_driver {char} $144 {vehicle} $113
072A: task_warp_char_into_car_as_driver {char} $145 {vehicle} $114
0001: wait {time} 3000
0519: freeze_car_position $103 {state} False
0519: freeze_car_position $104 {state} False
0519: freeze_car_position $105 {state} False
0519: freeze_car_position $107 {state} False
0519: freeze_car_position $108 {state} False
0519: freeze_car_position $109 {state} False
0519: freeze_car_position $110 {state} False
0519: freeze_car_position $111 {state} False
0519: freeze_car_position $112 {state} False
0519: freeze_car_position $113 {state} False
0519: freeze_car_position $114 {state} False
0519: freeze_car_position $4 {state} False
00AB: set_car_coordinates $107 {x} 1322.49 {y} -2058.832 {z} 57.2925
0175: set_car_heading $107 {heading} 271.1939
00AB: set_car_coordinates $108 {x} 1314.996 {y} -2058.23 {z} 57.6039
0175: set_car_heading $108 {heading} 272.1593
00AB: set_car_coordinates $109 {x} 1306.776 {y} -2058.542 {z} 57.7539
0175: set_car_heading $109 {heading} 270.5486
00AB: set_car_coordinates $110 {x} 1275.266 {y} -2057.6819 {z} 58.6397
0175: set_car_heading $110 {heading} 270.3475
00AB: set_car_coordinates $111 {x} 1267.396 {y} -2059.113 {z} 58.9499
0175: set_car_heading $111 {heading} 269.9755
00AB: set_car_coordinates $112 {x} 1253.549 {y} -2057.1431 {z} 59.2387
0175: set_car_heading $112 {heading} 268.6093
00AB: set_car_coordinates $113 {x} 1290.5389 {y} -2053.3569 {z} 58.2103
0175: set_car_heading $113 {heading} 270.7266
00AB: set_car_coordinates $114 {x} 1283.0811 {y} -2053.6919 {z} 58.5106
0175: set_car_heading $114 {heading} 266.7814
00AB: set_car_coordinates $4 {x} 1299.23 {y} -2052.998 {z} 58.0636
0175: set_car_heading $4 {heading} 268.4866
00AB: set_car_coordinates $103 {x} 1358.3669 {y} -2050.781 {z} 56.1327
0175: set_car_heading $103 {heading} 276.2996
00AB: set_car_coordinates $104 {x} 1342.4189 {y} -2052.957 {z} 56.7236
0175: set_car_heading $104 {heading} 274.4033
00AB: set_car_coordinates $105 {x} 1331.71 {y} -2053.5291 {z} 57.0777
0175: set_car_heading $105 {heading} 271.7611
0001: wait {time} 3000
05D6: flush_route 
05D7: extend_route {x} 1321.382 {y} -1141.92 {z} 23.3392
05D7: extend_route {x} 959.9936 {y} -1109.552 {z} 23.3472
05D7: extend_route {x} 942.1592 {y} -1103.816 {z} 23.9469
05D7: extend_route {x} 926.5269 {y} -1104.151 {z} 23.9439
05D7: extend_route {x} 908.5856 {y} -1101.337 {z} 23.9526
05D7: extend_route {x} 889.3409 {y} -1095.03 {z} 23.7658
05D7: extend_route {x} 870.3962 {y} -1101.649 {z} 23.9541
05D7: extend_route {x} 854.2795 {y} -1103.089 {z} 23.9545
00BA: print_big {key} 'CIM' {time} 1000 {style} TextStyle.BottomRight
05D6: flush_route 
05D7: extend_route {x} 796.0287 {y} -1035.6432 {z} 24.2458
05D7: extend_route {x} 641.008 {y} -421.027 {z} 16.1875
05D7: extend_route {x} 193.8116 {y} 59.0629 {z} 1.9463
05D7: extend_route {x} -198.4699 {y} 249.4068 {z} 11.5505
05D7: extend_route {x} -115.6258 {y} 814.0598 {z} 19.9407
05D7: extend_route {x} -569.1033 {y} 1107.8787 {z} 10.6093
05D7: extend_route {x} -724.7477 {y} 892.8136 {z} 12.7252
07E7: task_drive_point_route_advanced {char} $120 {vehicle} $103 {speed} 25.0 {driveStyle} DriveMode.Accurate {modelId} #NRG500 {drivingStyle} DrivingMode.AvoidCars
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $138 {vehicle} $107 {speed} 26.0 {driveStyle} DriveMode.Normal {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $202 {vehicle} $4 {speed} 26.0 {driveStyle} DriveMode.Normal {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
0001: wait {time} 2000
07E7: task_drive_point_route_advanced {char} $141 {vehicle} $110 {speed} 25.0 {driveStyle} DriveMode.Normal {modelId} #FLASH {drivingStyle} DrivingMode.StopForCarsIgnoreLights
09E9: give_non_player_car_nitro $108
09E9: give_non_player_car_nitro $109
09E9: give_non_player_car_nitro $113
09E9: give_non_player_car_nitro $114
09E9: give_non_player_car_nitro $111
0423: set_car_traction $103 {traction} 2.0
0423: set_car_traction $104 {traction} 2.0
0423: set_car_traction $105 {traction} 2.0
0423: set_car_traction $107 {traction} 2.0
0423: set_car_traction $110 {traction} 2.0
0423: set_car_traction $4 {traction} 2.0
0423: set_car_traction $108 {traction} 2.0
0423: set_car_traction $109 {traction} 2.0
0423: set_car_traction $111 {traction} 2.0
0423: set_car_traction $112 {traction} 2.0
0423: set_car_traction $113 {traction} 2.0
0423: set_car_traction $114 {traction} 2.0
01EC: set_car_heavy $103 {state} True
01EC: set_car_heavy $104 {state} True
01EC: set_car_heavy $105 {state} True
01EC: set_car_heavy $107 {state} True
01EC: set_car_heavy $108 {state} True
01EC: set_car_heavy $109 {state} True
01EC: set_car_heavy $110 {state} True
01EC: set_car_heavy $111 {state} True
01EC: set_car_heavy $112 {state} True
01EC: set_car_heavy $113 {state} True
01EC: set_car_heavy $114 {state} True
01EC: set_car_heavy $4 {state} True
0002: goto @Label6063

:Label36500
0001: wait {time} 0
00D6: if 22
01AF:   locate_car_3d $103 {x} 1726.656 {y} -2251.3989 {z} 13.0956 {xRadius} 30.0 {yRadius} 40.0 {zRadius} 30.0 {drawSphere} False
01AF:   locate_car_3d $107 {x} 1726.656 {y} -2251.3989 {z} 13.0956 {xRadius} 10.0 {yRadius} 20.0 {zRadius} 10.0 {drawSphere} False
01AF:   locate_car_3d $4 {x} 1726.656 {y} -2251.3989 {z} 13.0956 {xRadius} 10.0 {yRadius} 20.0 {zRadius} 10.0 {drawSphere} False
004D: goto_if_false @Label6063
0002: goto @Label36633

:Label36633
0001: wait {time} 0
00AB: set_car_coordinates $107 {x} 1660.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $107 {heading} 88.5476
00AB: set_car_coordinates $108 {x} 1668.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $108 {heading} 88.5476
00AB: set_car_coordinates $109 {x} 1676.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $109 {heading} 88.5476
00AB: set_car_coordinates $110 {x} 1707.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $110 {heading} 88.5476
00AB: set_car_coordinates $111 {x} 1715.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $111 {heading} 88.5476
00AB: set_car_coordinates $112 {x} 1723.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $112 {heading} 88.5476
00AB: set_car_coordinates $113 {x} 1691.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $113 {heading} 88.6138
00AB: set_car_coordinates $114 {x} 1699.616 {y} -2252.2759 {z} 13.1017
0175: set_car_heading $114 {heading} 88.6138
00AB: set_car_coordinates $4 {x} 1684.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $4 {heading} 88.5476
00AB: set_car_coordinates $103 {x} 1638.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $103 {heading} 88.5476
00AB: set_car_coordinates $104 {x} 1644.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $104 {heading} 88.5476
00AB: set_car_coordinates $105 {x} 1650.417 {y} -2252.1021 {z} 13.1076
0175: set_car_heading $105 {heading} 88.5476
0519: freeze_car_position $103 {state} True
0519: freeze_car_position $104 {state} True
0519: freeze_car_position $105 {state} True
0519: freeze_car_position $107 {state} True
0519: freeze_car_position $108 {state} True
0519: freeze_car_position $109 {state} True
0519: freeze_car_position $110 {state} True
0519: freeze_car_position $111 {state} True
0519: freeze_car_position $112 {state} True
0519: freeze_car_position $113 {state} True
0519: freeze_car_position $114 {state} True
0519: freeze_car_position $4 {state} True
0002: goto @Label6063

:Label37088
0001: wait {time} 0
08DA: delete_menu $5603
03E6: clear_help 
01B4: set_player_control $2 {state} True
00A6: delete_car $103
00A6: delete_car $104
00A6: delete_car $105
00A6: delete_car $107
00A6: delete_car $108
00A6: delete_car $109
00A6: delete_car $110
00A6: delete_car $111
00A6: delete_car $112
00A6: delete_car $113
00A6: delete_car $114
0164: remove_blip $240
0164: remove_blip $241
0164: remove_blip $242
0164: remove_blip $243
02EB: restore_camera_jumpcut 
075B: set_radar_zoom {zoom} 0
009B: delete_char $120
009B: delete_char $127
009B: delete_char $129
009B: delete_char $138
009B: delete_char $139
009B: delete_char $140
009B: delete_char $141
009B: delete_char $142
009B: delete_char $143
009B: delete_char $144
009B: delete_char $145
009B: delete_char $1949
009B: delete_char $202
009B: delete_char $203
009B: delete_char $204
009B: delete_char $205
009B: delete_char $206
009B: delete_char $207
009B: delete_char $208
009B: delete_char $209
009B: delete_char $210
009B: delete_char $211
009B: delete_char $212
009B: delete_char $213
009B: delete_char $214
009B: delete_char $215
009B: delete_char $216
009B: delete_char $217
009B: delete_char $218
009B: delete_char $225
009B: delete_char $226
009B: delete_char $227
009B: delete_char $219
009B: delete_char $220
009B: delete_char $221
009B: delete_char $222
009B: delete_char $223
009B: delete_char $224
014F: clear_onscreen_timer {var_timer} $1950
0ACE: print_help_formatted {text} "FIN DE LA MISSION ESCORTE DU PRESIDENT DU NIGER!" {args} 766 
03DE: set_ped_density_multiplier {multiplier} 1.0
01EB: set_car_density_multiplier {multiplier} 1.0
0001: wait {time} 5000
0002: goto @Label15
